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Costa Resiliente: A Serious Game Co-Designed to Foster Resilience Thinking
16 references·0 citing·46 second hop
Costa Resiliente: A Serious Game Co-Designed to Foster Resilience Thinking (2022)Costa Resiliente: A Serious Game Co-Desig…Using Social Media To Build Community Disaster Resilience (2020)Using Social Media To Build C…Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation (2020)Serious Gaming for Climate Ad…A contemporary perspective on the disaster management cycle (2020)A contemporary perspective on…Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)Gameful Experience Questionna…Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018)Gameful Experience in Gamific…Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs (2018)Defining gameful experience a…An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)An overview of serious games …Process Mining (2016)Process MiningA definition for gamification: anchoring gamification in the service marketing literature (2016)A definition for gamification…A critical review of selected tools for assessing community resilience (2016)A critical review of selected…The geographies of community disaster resilience (2014)The geographies of community …Review Article: "Adaptive governance and resilience: the role of multi-stakeholder platforms in disaster risk reduction" (2012)Review Article: "Adaptive gov…From Edutainment to Serious Games: A Change in the Use of Game Characteristics (2010)From Edutainment to Serious G…Designing Resilience (2010)Designing ResilienceTemporal and spatial changes in social vulnerability to natural hazards (2008)Temporal and spatial changes …Community Resilience as a Metaphor, Theory, Set of Capacities, and Strategy for Disaster Readiness (2007)Community Resilience as a Met…The Rise of the Creative Class (2002)Social Vulnerability to Environmental Hazards * (2003)The landscape of disaster resilience indicators in the USA (2015)Building Resilience or Providing Sustenance: Different Paths of Emergent Ventures in the Aftermath of the Haiti Earthquake (2016)At Risk: Natural Hazards, People's Vulnerability and Disasters (1994)Local Indicators of Spatial Association—LISA (1995)The psychological impacts of global climate change. (2011)Determinants of Risk: Exposure and Vulnerability (2012)Framing vulnerability, risk and societal responses: the MOVE framework (2013)Handbook of Theory and Research for the Sociology of Education. (1987)Neighborhoods and Violent Crime: A Multilevel Study of Collective Efficacy (1997)The Forms of Capital (2002)A place-based model for understanding community resilience to natural disasters (2008)Social Capital and Community Resilience (2014)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Serious games and learning effectiveness: The case of It’s a Deal! (2011)Purposeful by design? 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A study in online brand communities (2020)The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review (2023)What Resilience Is Not: Uses and Abuses (2012)RESILIENCE THINKING: LESSONS FOR PUBLIC ADMINISTRATION (2015)The relational activation of resilience model: How leadership activates resilience in an organizational crisis (2017)Automated Discovery of Process Models from Event Logs: Review and Benchmark (2018)Outcome-Oriented Predictive Process Monitoring (2019)Examining the interplay between big data analytics and contextual factors in driving process innovation capabilities (2020)
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References

  • 2007Community Resilience as a Metaphor, Theory, Set of Capacities, and Strategy for Disaster Readiness5,247 cited
  • 2016Process Mining2,166 cited
  • 2008Temporal and spatial changes in social vulnerability to natural hazards1,328 cited
  • 2014The geographies of community disaster resilience1,162 cited
  • 2016A definition for gamification: anchoring gamification in the service marketing literature1,089 cited
  • 2016A critical review of selected tools for assessing community resilience645 cited
  • 2010From Edutainment to Serious Games: A Change in the Use of Game Characteristics458 cited
  • 2018Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]383 cited
  • 2010Designing Resilience305 cited
  • 2019Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use301 cited
  • 2018An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk227 cited
  • 2020Using Social Media To Build Community Disaster Resilience174 cited
  • 2020A contemporary perspective on the disaster management cycle151 cited
  • 2018Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs

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147 cited
  • 2012Review Article: "Adaptive governance and resilience: the role of multi-stakeholder platforms in disaster risk reduction"143 cited
  • 2020Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation133 cited
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