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The Feasibility of Using Net Promoter Score to Measure Real-Time Employee Engagement
5 references·0 citing·30 second hopsampled
The Feasibility of Using Net Promoter Score to Measure Real-Time Employee Engagement (2022)The Feasibility of Using Net Promoter Sco…Enhancing user engagement: The role of gamification in mobile apps (2021)Enhancing user engagement: Th…Uncovering the dark side of gamification at work: Impacts on engagement and well-being (2020)Uncovering the dark side of g…Measuring performance during crises and beyond: The Performance Promoter Score (2020)Measuring performance during …Talent management and employee engagement – a meta-analysis of their impact on talent retention (2018)Talent management and employe…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Intraclass correlations: Uses in assessing rater reliability. (1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The maturing of gamification research (2017)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. (1990)Ethical leadership: A social learning perspective for construct development and testing (2005)Linking Organizational Resources and Work Engagement to Employee Performance and Customer Loyalty: The Mediation of Service Climate. (2005)Talent Management and Employee Retention: An Integrative Research Framework (2018)Integrating artificial intelligence into a talent management model to increase the work engagement and performance of enterprises (2022)Exploring the relationship between employer branding and talent retention: the mediation effect of employee engagement (2023)RESEARCH METHODOLOGY IN MANAGEMENT: CURRENT PRACTICES, TRENDS, AND IMPLICATIONS FOR FUTURE RESEARCH. (2000)The one number you need to grow. (2003)The One Number You Need to Grow (2004)How to prevent and combat employee burnout and create healthier workplaces during crises and beyond (2021)Human resource management and the COVID-19 crisis: implications, challenges, opportunities, and future organizational directions (2021)Talent management challenges during COVID-19 and beyond: Performance management to the rescue (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Seeking Qualitative Rigor in Inductive Research (2012)It is Really Not a Game: An Integrative Review of Gamification for Service Research (2022)Negative effects of gamification in education software: Systematic mapping and practitioner perceptions (2022)The extended reality technology (ERT) framework for designing customer and service experiences in phygital settings: a service research agenda (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)“I follow what you post!”: The role of social media influencers’ content characteristics in consumers' online brand-related activities (COBRAs) (2022)Digital transformation: A multidisciplinary perspective and future research agenda (2024)Why do people interact and buy in the Metaverse? Self-Expansion perspectives and the impact of hedonic adaptation (2024)
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References

  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2021Enhancing user engagement: The role of gamification in mobile apps441 cited
  • 2018Talent management and employee engagement – a meta-analysis of their impact on talent retention294 cited
  • 2020Uncovering the dark side of gamification at work: Impacts on engagement and well-being176 cited
  • 2020Measuring performance during crises and beyond: The Performance Promoter Score92 cited

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