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An Approach to Facilitate Visitors’ Engagement with Contemporary Art in a Virtual Museum
10 references·1 citing·39 second hop
An Approach to Facilitate Visitors’ Engagement with Contemporary Art in a Virtual Museum (2022)An Approach to Facilitate Visitors’ Engag…The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)The Invisible Museum: A User-…Virtual Museum Technologies and the Modern Educational Process (2020)Virtual Museum Technologies a…Museums and the Interpretation of Visual Culture (2020)Museums and the Interpretatio…VIRTUE (2019)VIRTUEMoving beyond the virtual museum: Engaging visitors emotionally (2017)Moving beyond the virtual mus…Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Effects of Virtual Reality an…DynaMus: A fully dynamic 3D virtual museum framework (2016)DynaMus: A fully dynamic 3D v…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…Virtual Museum Exhibitions (2006)Virtual Museum ExhibitionsA Revision of Bloom's Taxonomy: An Overview (2002)A Revision of Bloom's Taxonom…Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery (2024)Exploring the Next Phase of S…Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The essential elements of team‐based learning (2008)Increased Structure and Active Learning Reduce the Achievement Gap in Introductory Biology (2011)Enhancing Student Engagement Using the Flipped Classroom (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The partial least squares approach for structural equation modeling. (1998)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Experiencing immersive virtual reality in museums (2019)Building Virtual and Augmented Reality museum exhibitions (2004)Virtual museums for all: employing game technology for edutainment (2004)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)The Participatory Museum (2010)The Museum Experience Revisited (2016)The Museum Experience (2016)Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned (2018)The MUSETECH Model (2019)Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age (2021)Evaluating Museum Virtual Tours: The Case Study of Italy (2019)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)Auschwitz: Museum Interpretation and Darker Tourism (2002)Visual essentialism and the object of visual culture (2003)The Ghosts of Industrial Ruins: Ordering and Disordering Memory in Excessive Space (2005)Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools (2023)Exploring trust and social cognition in the adoption of Metaverse-based museums (2025)Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025)Multimedia Brochure Taganrog – the Cultural Capital of the Don (Virtual Open-air Museum) as the Implementation of a Media Educational Project in Museum Pedagogy (2022)Fen Bilgisi Öğretmen Adaylarının Sanal Müze Uygulamalarına Yönelik Görüşleri (2023)Virtual museum ‘Traditional Dress of Liangshan Yi Nationality’: analysis of user experience in cultural heritage interaction (2024)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)
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References

  • 2002A Revision of Bloom's Taxonomy: An Overview7,800 cited
  • 2020Museums and the Interpretation of Visual Culture841 cited
  • 2016Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum515 cited
  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2016DynaMus: A fully dynamic 3D virtual museum framework117 cited
  • 2021The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support112 cited
  • 2006Virtual Museum Exhibitions105 cited
  • 2017Moving beyond the virtual museum: Engaging visitors emotionally94 cited
  • 2019VIRTUE28 cited
  • 2020Virtual Museum Technologies and the Modern Educational Process15 cited

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  • 2024Exploring the Next Phase of Situated and Interactive Docents for XR Exhibitions: From the Perspective of Knowledge Delivery3 cited

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