SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Engineering the Metaverse for Innovating the Electronic Business: A Socio-technological Perspective
14 references·0 citing·45 second hop
Engineering the Metaverse for Innovating the Electronic Business: A Socio-technological Perspective (2022)Engineering the Metaverse for Innovating …Metaverse: Security and Privacy Issues (2021)Metaverse: Security and Priva…Metaverse Shape of Your Life for Future: A bibliometric snapshot (2021)Metaverse Shape of Your Life …Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games (2021)Cybernetics and Simulacra: Th…Advertising in the Metaverse: Research Agenda (2021)Advertising in the Metaverse:…The post-immersive manifesto (2020)The post-immersive manifestoDigital transformation and tourist experience co-design: Big social data for planning cultural tourism (2020)Digital transformation and to…The Synergy of Business Theory and Practice (2019)The Synergy of Business Theor…The Practicable Aspect of the Omni-Channel Retailing Strategy and Its Impact on Customer Loyalty (2019)The Practicable Aspect of the…METHODS OF CONCEPTUAL ANALYSIS (2016)METHODS OF CONCEPTUAL ANALYSISThe Onlife Manifesto (2014)The Onlife ManifestoChallenges and Opportunities of Lifelog Technologies: A Literature Review and Critical Analysis (2013)Challenges and Opportunities …Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments (2011)Modeling the Metaverse: A The…Escaping the Gilded Cage: User Created Content and Building the Metaverse (2004)Escaping the Gilded Cage: Use…Technological forecasting and social change (1988)Technological forecasting and…Delete: the virtue of forgetting in the digital age (2010)Cyberpsychology behavior and social networking (2013)Ethical Implications of User Perceptions of Wearable Devices (2017)The University of Chicago Law Review (2017)Towards Combining Automatic Measurements with Self-Assessments for Personal Stress Management (2019)Smartphone-Based Lifelogging: Toward Realization of Personal Big Data (2021)The Presentation of Self in Everyday Life. (1956)Organizational Information Requirements, Media Richness and Structural Design (1986)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Professional Virtual Worlds Supporting Computer-Mediated Communication, Collaboration, and Learning in Geographically Distributed Contexts (2013)From virtual vision to business reality: embracing the metaverse revolution (2025)The Strength of Weak Ties (1973)Discipline and Punish: The Birth of the Prison. (1978)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)The Ethics of Big Data: Current and Foreseeable Issues in Biomedical Contexts (2015)The Political Economy of Death in the Age of Information: A Critical Approach to the Digital Afterlife Industry (2017)Societal and ethical issues of digitization (2018)Consumers and Their Brands: Developing Relationship Theory in Consumer Research (1998)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Three Approaches to Qualitative Content Analysis (2005)Tourists’ Health Risk Threats Amid COVID-19 Era: Role of Technology Innovation, Transformation, and Recovery Implications for Sustainable Tourism (2022)Digital transformation in tourism: bibliometric literature review based on machine learning approach (2023)Beyond boundaries: exploring the Metaverse in tourism (2024)Oracles on “Advertising”: Searching for a Definition (2002)If Advertising Won't Die, What Will It Be? Toward a Working Definition of Advertising (2016)Digital technologies: tensions in privacy and data (2022)False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers (2022)Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse (2023)Predicting the Political Alignment of Twitter Users (2011)Private traits and attributes are predictable from digital records of human behavior (2013)Algorithmic Decision Making and the Cost of Fairness (2017)Metaverse Security and Privacy: An Overview (2022)Affective Computing and the Road to an Emotionally Intelligent Metaverse (2024)Ethical implications of AI in the Metaverse (2024)A Typology of Virtual Worlds: Historical Overview and Future Directions (1970)Property in Virtual Worlds (2013)Tracking Configurable Culture From the Margins to the Mainstream (2014)BUSINESS MODEL INNOVATION: TOWARDS AN INTEGRATED FUTURE RESEARCH AGENDA (2013)Topic Modeling in Management Research: Rendering New Theory from Textual Data (2019)Who is financing corporate green innovation? (2021)The Role of the Word-Acaid Philosophy in Directing Human Behaviour and Performance in All Situations (2018)What Does Competence Mean? (2019)A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 (2022)Metaverse as a disruptive technology revolutionising tourism management and marketing (2023)Travelling the Metaverse: Potential Benefits and Main Challenges for Tourism Sectors and Research Applications (2023)
this work references cited by second hop

References

  • 1988Technological forecasting and social change1,140 cited
  • 2021Advertising in the Metaverse: Research Agenda645 cited
  • 2014The Onlife Manifesto520 cited
  • 2021Metaverse Shape of Your Life for Future: A bibliometric snapshot298 cited
  • 2021Metaverse: Security and Privacy Issues295 cited
  • 2020Digital transformation and tourist experience co-design: Big social data for planning cultural tourism223 cited
  • 2004Escaping the Gilded Cage: User Created Content and Building the Metaverse128 cited
  • 2011Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments62 cited
  • 2013Challenges and Opportunities of Lifelog Technologies: A Literature Review and Critical Analysis52 cited
  • 2016METHODS OF CONCEPTUAL ANALYSIS21 cited
  • 2019The Practicable Aspect of the Omni-Channel Retailing Strategy and Its Impact on Customer Loyalty19 cited
  • 2020The post-immersive manifesto16 cited
  • 2019The Synergy of Business Theory and Practice14 cited
  • 2021Cybernetics and Simulacra: The Hyperreality of Augmented Reality Games12 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work