SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study
16 references·1 citing·55 second hop
Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study (2022)Influence of Gamification and Cooperative…The relationship between emotional intelligence, transformational leadership, and performance: a test of the mediating role of job satisfaction (2022)The relationship between emot…Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles (2022)Gamification in education: A …A Meta-Analysis of the Relationships Between Emotional Intelligence and Employee Outcomes (2022)A Meta-Analysis of the Relati…La gamificación en el ámbito educativo español: revisión sistemática (Gamification in the Spanish educational field: a systematic review) (2021)La gamificación en el ámbito …Gamification of health professions education: a systematic review (2020)Gamification of health profes…EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children (2020)EmoFindAR: Evaluation of a mo…Can Academic Achievement in Primary School Students Be Improved Through Teacher Training on Emotional Intelligence as a Key Academic Competency? (2020)Can Academic Achievement in P…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…La inteligencia emocional en el ámbito educativo: un meta-análisis (2019)La inteligencia emocional en …Emotional intelligence predicts academic performance: A meta-analysis. (2019)Emotional intelligence predic…Aprendizaje colaborativo: experiencia innovadora en el alumnado universitario (2019)Aprendizaje colaborativo: exp…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Emotional variables, dropout and academic performance in Spanish nursing students (2015)Emotional variables, dropout …Validity and Reliability of the Spanish Modified Version of the Trait Meta-Mood Scale (2004)Validity and Reliability of t…Educational games and structured experiences (2004)Educational games and structu…Motivating Humans: Goals, Emotions, and Personal Agency Beliefs (1992)Motivating Humans: Goals, Emo…Leveraging augmented reality and gamification for enhanced self-regulation in science education (2025)Leveraging augmented reality …Cognitive Therapy of Depression (1979)The Satisfaction With Life Scale (1985)A meta-analytic investigation of the relationship between emotional intelligence and health (2006)Problematic Internet and mobile phone use and clinical symptoms in college students: The role of emotional intelligence (2009)A comprehensive meta-analysis of the relationship between Emotional Intelligence and health (2010)Cognitive Therapy for Depression (2012)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)A systematic review of gamification in e-Health (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Benefits of gamification in medical education (2022)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Making cooperative learning work (1999)Sustainable Assessment: Rethinking assessment for the learning society (2000)Aprendizaje colaborativo: una estrategia que humaniza la educación (2020)Importancia y capacitación personal: aprendizaje colaborativo y desempeño laboral en las empresas mineras (2020)Visual thinking and cooperative learning in higher education: HOW does its implementation affect marketing and management disciplines after COVID-19? (2023)Emotional Intelligence (1990)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Does Burnout Affect Academic Achievement? A Meta-Analysis of over 100,000 Students (2020)Big Five personality traits and academic performance: A meta‐analysis (2021)Towards an understanding of teacher attrition: A meta-analysis of burnout, job satisfaction, and teachers’ intentions to quit (2021)Emotional intelligence meets traditional standards for an intelligence (1999)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students (2021)Developing Students’ Critical Thinking Skills and Argumentation Abilities Through Augmented Reality–Based Argumentation Activities in Science Classes (2022)Gamification of cooperation: A framework, literature review and future research agenda (2022)A Theory of Social Comparison Processes (1954)The role of deliberate practice in the acquisition of expert performance. (1993)Rayyan—a web and mobile app for systematic reviews (2016)Enhancing Student Motivation and Engagement through a Gamified Learning Environment (2023)Gamification of e-learning in higher education: a systematic literature review (2023)Using gamification to support learning in K‐12 education: A systematic literature review (2023)Statistical Methods for Meta-Analysis (1988)Empirical Benchmarks for Interpreting Effect Sizes in Research (2008)Emotional intelligence and academic motivation in primary school students (2022)Types of Intelligence and Academic Performance: A Systematic Review and Meta-Analysis (2022)Contribución de la educación musical en el desarrollo de la IE de los adolescentes y su efecto en la variable género (2024)The weirdest people in the world? (2010)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Transformational and entrepreneurial leadership: A review of distinction and overlap (2023)Influence of transformational leadership on innovative work behavior and task performance of individuals: The mediating role of knowledge sharing (2024)Transformational leadership and moral norms: green human resource management and behaviour (2024)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Motivational Beliefs, Values, and Goals (2002)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)
this work references cited by second hop

References

  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 1992Motivating Humans: Goals, Emotions, and Personal Agency Beliefs1,313 cited
  • 2004Validity and Reliability of the Spanish Modified Version of the Trait Meta-Mood Scale1,120 cited
  • 2019Emotional intelligence predicts academic performance: A meta-analysis.922 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 2020Gamification of health professions education: a systematic review623 cited
  • 2020EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children193 cited
  • 2019Aprendizaje colaborativo: experiencia innovadora en el alumnado universitario131 cited
  • 2022The relationship between emotional intelligence, transformational leadership, and performance: a test of the mediating role of job satisfaction130 cited
  • 2019La inteligencia emocional en el ámbito educativo: un meta-análisis115 cited
  • 2022Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles98 cited
  • 2015Emotional variables, dropout and academic performance in Spanish nursing students86 cited
  • 2022A Meta-Analysis of the Relationships Between Emotional Intelligence and Employee Outcomes81 cited
  • 2021La gamificación en el ámbito educativo español: revisión sistemática (Gamification in the Spanish educational field: a systematic review)

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

80 cited
  • 2020Can Academic Achievement in Primary School Students Be Improved Through Teacher Training on Emotional Intelligence as a Key Academic Competency?75 cited
  • 2004Educational games and structured experiences74 cited
  • Cited by

    • 2025Leveraging augmented reality and gamification for enhanced self-regulation in science education28 cited