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Game-Based Learning and Gamification in Physical Education: A Systematic Review
16 references·2 citing·40 second hop
Game-Based Learning and Gamification in Physical Education: A Systematic Review (2023)Game-Based Learning and Gamification in P…Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Between Level Up and Game Ove…A systematic literature review of games-based learning empirical evidence in primary education (2016)A systematic literature revie…Gameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…The role of psychology in understanding the impact of computer games (2011)The role of psychology in und…The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bond: Focus on Children in Poverty (2011)The Importance of Play in Pro…From game design elements to gamefulness (2011)From game design elements to …Why so serious? On the relation of serious games and learning (2010)Why so serious? On the relati…Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Mobile game‐based learning in…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories (2024)Gamification as a panacea to …Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review (2023)Gamification and Game-Based L…The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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(2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Foundations of online learning: Challenges and opportunities (2022)Improving the quality of reports of meta-analyses of randomised controlled trials: the QUOROM statement (1999)The Revised CONSORT Statement for Reporting Randomized Trials: Explanation and Elaboration (2001)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 2009Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement63,979 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2012Our Princess Is in Another Castle737 cited
  • 2009Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game548 cited
  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited
  • 2021Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education508 cited
  • 2011The role of psychology in understanding the impact of computer games444 cited
  • 2010Why so serious? On the relation of serious games and learning439 cited
  • 2016A systematic literature review of games-based learning empirical evidence in primary education

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439 cited
  • 2011The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent-Child Bond: Focus on Children in Poverty428 cited
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    • 2023Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review47 cited
    • 2024Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories16 cited