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Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes
11 references·2 citing·36 second hop
Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes (2023)Information Technology Students' Percepti…Accepting virtual reality for dynamic learning: an extension of the technology acceptance model (2021)Accepting virtual reality for…Acceptance of mobile phone by university students for their studies: an investigation applying UTAUT2 model (2020)Acceptance of mobile phone by…Intention to Use Smartphones among Peruvian University Students (2019)Intention to Use Smartphones …Identifying Factors Affecting Acceptance of Virtual Reality in Classrooms Based on Technology Acceptance Model (TAM) (2019)Identifying Factors Affecting…Acceptance of a mobile-based educational application (LabSafety) by pharmacy students: An application of the UTAUT2 model (2019)Acceptance of a mobile-based …Effects of Virtual Reality Integrated Creative Thinking Instruction on Students’ Creative Thinking Abilities (2016)Effects of Virtual Reality In…The influence of learning value on learning management system use (2015)The influence of learning val…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Diffusion of Innovations (1985)Diffusion of InnovationsUnderstanding AR/VR Adoption through heutagogy and cybergogy: Insights from the UTAUT2 model in vocational education (2025)Understanding AR/VR Adoption …Performance expectancy and social influence drive the acceptance of immersive virtual reality for professional collaboration (2025)Performance expectancy and so…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)The theory of planned behavior (1991)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Social Isolation and Acceptance of the Learning Management System (LMS) in the time of COVID-19 Pandemic: An Expansion of the UTAUT Model (2020)Students’ Acceptance of ChatGPT in Higher Education: An Extended Unified Theory of Acceptance and Use of Technology (2023)To use or not to use ChatGPT in higher education? A study of students’ acceptance and use of technology (2023)The Language and Literacy Development of Head Start Children: A Study Using the Family and Child Experiences Survey Database (2010)Learning from video modeling examples: Effects of seeing the human model's face (2013)Effects of interactivity and instructional scaffolding on learning: Self-regulation in online video-based environments (2014)RETRACTED: Development of creative thinking skills through aesthetic creativity in middle school educational music course (2021)The Study of the Relationships of Teacher’s Creative Teaching, Imagination, and Principal’s Visionary Leadership (2021)The role of teachers’ creativity in higher education: A systematic literature review and guidance for future research (2023)Examining the Technology Acceptance Model Using Physician Acceptance of Telemedicine Technology (1999)The Technology Acceptance Model: Its past and its future in health care (2009)Multitasking behavior in online classrooms and academic performance: case of university students in Ecuador during COVID-19 outbreak (2020)The Effectiveness of ECOLA Technique to Improve Reading Comprehension in Relation to Motivation and Self-Efficacy (2020)Influence of Technostress on Academic Performance of University Medicine Students in Peru during the COVID-19 Pandemic (2021)Millennials Rising: The Next Great Generation (2000)Empirical examination of the adoption of WebCT using TAM (2005)Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model (2022)Metaverse system adoption in education: a systematic literature review (2022)A case study to examine undergraduate students’ intention to use internet of things (IoT) services in the smart classroom (2023)Coefficient Alpha and the Internal Structure of Tests (1951)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)The Unified Theory of Acceptance and Use of Technology (UTAUT) in Higher Education: A Systematic Review (2024)Social Contagion and Innovation: Cohesion versus Structural Equivalence (1987)Building bridges for innovation: the role of consultants in technology transfer (1995)Advancing E-Government at the Grassroots: Tortoise or Hare? (2005)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology75,250 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View148,734 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology117,028 cited
  • 2015The influence of learning value on learning management system use408 cited
  • 2020Acceptance of mobile phone by university students for their studies: an investigation applying UTAUT2 model217 cited
  • 1985Diffusion of Innovations196 cited
  • 2019Acceptance of a mobile-based educational application (LabSafety) by pharmacy students: An application of the UTAUT2 model108 cited
  • 2016Effects of Virtual Reality Integrated Creative Thinking Instruction on Students’ Creative Thinking Abilities94 cited
  • 2019Identifying Factors Affecting Acceptance of Virtual Reality in Classrooms Based on Technology Acceptance Model (TAM)77 cited
  • 2019Intention to Use Smartphones among Peruvian University Students56 cited
  • 2021Accepting virtual reality for dynamic learning: an extension of the technology acceptance model55 cited

Cited by

  • 2025Understanding AR/VR Adoption through heutagogy and cybergogy: Insights from the UTAUT2 model in vocational education12 cited
  • 2025Performance expectancy and social influence drive the acceptance of immersive virtual reality for professional collaboration

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7 cited