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Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
16 references·0 citing·39 second hopsampled
Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic (2023)Blogged into the System: A Systematic Rev…Preferred reporting items for systematic review and meta-analysis of diagnostic test accuracy studies (PRISMA-DTA): explanation, elaboration, and checklist (2020)Preferred reporting items for…Gamification of health professions education: a systematic review (2020)Gamification of health profes…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)Gamification of Cognitive Ass…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Mapping learning and game mechanics for serious games analysis (2014)Mapping learning and game mec…Developing a Theory of Gamified Learning (2014)Developing a Theory of Gamifi…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…From game design elements to gamefulness (2011)From game design elements to …Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…Elements of the Competitive Situation that Affect Intrinsic Motivation (1996)Elements of the Competitive S…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Designing effective instruction (2004)Factors Influencing Adult Learners' Decision to Drop Out or Persist in Online Learning (2009)Emotional design in multimedia learning. (2011)Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification in Science Education. A Systematic Review of the Literature (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Flow: The Psychology of Optimal Experience (1991)Intrinsic Motivation and Self-Determination in Human Behavior (1988)What Adolescents Learn in Organized Youth Activities: A Survey of Self‐Reported Developmental Experiences (2003)The effects of parental involvement on students’ academic self‐efficacy, engagement and intrinsic motivation (2009)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Power of Feedback (2007)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)A systematic review of gamification in e-Health (2017)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1987Development and use of the ARCS model of instructional design2,332 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2014Developing a Theory of Gamified Learning915 cited
  • 2014Mapping learning and game mechanics for serious games analysis855 cited
  • 2020Preferred reporting items for systematic review and meta-analysis of diagnostic test accuracy studies (PRISMA-DTA): explanation, elaboration, and checklist716 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2020Gamification of health professions education: a systematic review

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623 cited
  • 2016Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy554 cited
  • 1996Elements of the Competitive Situation that Affect Intrinsic Motivation531 cited
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