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Using games for social learning to promote self-governance
16 references·1 citing·46 second hop
Using games for social learning to promote self-governance (2023)Using games for social learning to promot…The Handbook of Applied Communication Research (2020)The Handbook of Applied Commu…Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context (2018)Serious games as a catalyst f…Playing games to save water: Collective action games for groundwater management in Andhra Pradesh, India (2018)Playing games to save water: …On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)On Evaluating Social Learning…Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making (2018)Adaptive and interactive clim…Team building and hidden costs of control (2016)Team building and hidden cost…Engaging (in) Gameplay and (in) Debriefing (2014)Engaging (in) Gameplay and (i…Cognitive behavioral game design: a unified model for designing serious games (2014)Cognitive behavioral game des…Handbook on Experimental Economics and the Environment (2013)Handbook on Experimental Econ…Dynamics of rules and resources: three new field experiments on water, forests and fisheries (2013)Dynamics of rules and resourc…Social framing effects: Preferences or beliefs? (2012)Social framing effects: Prefe…Legitimacy of Control (2011)Legitimacy of ControlHead-enders as stationary bandits in asymmetric commons: Comparing irrigation experiments in the laboratory and the field (2011)Head-enders as stationary ban…Policies Designed for Self-Interested Citizens May Undermine "The Moral Sentiments": Evidence from Economic Experiments (2008)Policies Designed for Self-In…The Hidden Costs of Control (2006)The Hidden Costs of ControlGoverning the Commons: The Evolution of Institutions for Collective Action (1992)Governing the Commons: The Ev…From eye-tracking to games: exploring low-tech solutions for sustainable cultural landscape management (2025)From eye-tracking to games: e…The Logic of Collective Action. (1966)A Theory of Fairness, Competition, and Cooperation (1999)z-Tree: Zurich toolbox for ready-made economic experiments (2007)Values in the Wind: A Hedonic Analysis of Wind Power Facilities (2012)When Walmart comes to town: Always low housing prices? Always? (2014)The impact of flooding on property prices: A repeat-sales approach (2019)The Framing of Decisions and the Psychology of Choice (1981)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Incentives and Prosocial Behavior (2006)Conditional Cooperation and Costly Monitoring Explain Success in Forest Commons Management (2010)Envisioning real utopias (2011)Economic Incentives and Social Preferences: Substitutes or Complements? (2012)ERC: A Theory of Equity, Reciprocity, and Competition (2000)Incorporating Fairness into Game Theory and Economics (2011)Does Working from Home Work? Evidence from a Chinese Experiment * (2014)Frames of Mind: The Theory of Multiple Intelligences (1984)Social Cognitive Theory: An Agentic Perspective (2001)Health Promotion by Social Cognitive Means (2004)Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights (2019)Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019)Towards a customizable immersive virtual reality serious game for earthquake emergency training (2020)The Strategy of Conflict (1960)Do watching eyes affect charitable giving? Evidence from a field experiment (2011)Do people care about social context? Framing effects in dictator games (2012)Experimental methods: When and why contextual instructions are important (2016)Experimental Tests of the Endowment Effect and the Coase Theorem (1990)Experimental Tests of the Endowment Effect and the Coase Theorem (2000)A Review of WTA/WTP Studies (2002)Building Trust to Solve Commons Dilemmas: Taking Small Steps to Test an Evolving Theory of Collective Action (2009)The impact of culture and ecology on cooperation in a common-pool resource experiment (2010)Rules, Games, and Common-Pool Resources (1994)Beyond Markets and States: Polycentric Governance of Complex Economic Systems (2010)Tragedy revisited (2018)Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance (2019)Systematic Reviews in the Social Sciences (2006)Systematic reviews in the social sciences: a practical guide (2006)The dragons of inaction: Psychological barriers that limit climate change mitigation and adaptation. (2011)Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation (2020)Interaction Analysis: Foundations and Practice (1995)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)A systematic literature review of empirical evidence on computer games and serious games (2012)Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface (2019)A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019 (2020)Gamification for climate change engagement: review of corpus and future agenda (2021)Collective Action and the Evolution of Social Norms (2000)Why would corporations behave in socially responsible ways? an institutional theory of corporate social responsibility (2007)
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References

  • 1992Governing the Commons: The Evolution of Institutions for Collective Action19,096 cited
  • 2006The Hidden Costs of Control1,042 cited
  • 2008Policies Designed for Self-Interested Citizens May Undermine "The Moral Sentiments": Evidence from Economic Experiments833 cited
  • 2018Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making288 cited
  • 2012Social framing effects: Preferences or beliefs?253 cited
  • 2014Cognitive behavioral game design: a unified model for designing serious games152 cited
  • 2018On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review143 cited
  • 2013Handbook on Experimental Economics and the Environment136 cited
  • 2013Dynamics of rules and resources: three new field experiments on water, forests and fisheries128 cited
  • 2018Playing games to save water: Collective action games for groundwater management in Andhra Pradesh, India119 cited
  • 2014Engaging (in) Gameplay and (in) Debriefing111 cited
  • 2011Head-enders as stationary bandits in asymmetric commons: Comparing irrigation experiments in the laboratory and the field97 cited
  • 2018Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context96 cited
  • 2016

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Team building and hidden costs of control
80 cited
  • 2020The Handbook of Applied Communication Research79 cited
  • 2011Legitimacy of Control78 cited
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    • 2025From eye-tracking to games: exploring low-tech solutions for sustainable cultural landscape management4 cited