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Experiential Educational Accessibility Modules
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Experiential Educational Accessibility Modules (2023)Experiential Educational Accessibility Mo…Presenting and evaluating the impact of experiential learning in computing accessibility education (2020)Presenting and evaluating the…Experiential learning in computing accessibility education (2020)Experiential learning in comp…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Digital game-based learning: Towards an experiential gaming model (2005)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Integrating Accessibility in a Mobile App Development Course (2023)Who Wins? A Comparison of Accessibility Simulation Games vs. Classroom Modules (2023)Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities (2024)ALL: Accessibility Learning Labs for Computing Accessibility Education (2021)ALL: Supporting Experiential Accessibility Education and Inclusive Software Development (2023)Understanding VR Accessibility Practices of VR Professionals (2025)
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References

  • 2020Presenting and evaluating the impact of experiential learning in computing accessibility education40 cited
  • 2020Experiential learning in computing accessibility education21 cited

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