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The increasingly widespread XR technologies enable highly engaging immersive experiences, but they run the risk of isolating the user in an information bubble. Experiments in museum settings produce contradictory results: on the one hand, XR makes learning easier, but on the other hand, it can cause cognitive difficulties in visitors who are not used to it. At the same time, the issues that the staff in cultural institutions face in engaging with this kind of technology are often overlooked. The ongoing research project aims, on one side, at developing a technological framework capable of offering immersive environments through a smart MR-based system of projections only based on the user's position (thus deviceless). On the other side, the objective is the experimental development of a CMS (Content Management System) that is accessible to museum staff without IT expertise, and applicable to multiple situations of use.
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Stored only when both papers are in the corpus — 4 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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