SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies
15 references·0 citing·58 second hop
Corona Larona: A 2.5D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies (2022)Corona Larona: A 2.5D Mobile Game Advocat…Promoting Social Relationships Using a Couch Cooperative Video Game (2022)Promoting Social Relationship…Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being (2021)Playing Video Games During th…Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions (2021)Mobile game-based learning as…Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic (2021)Global prevalence and burden …Exploring the impact of COVID-19 on tourism: transformational potential and implications for a sustainable recovery of the travel and leisure industry (2021)Exploring the impact of COVID…Reshaping the policy debate on the implications of COVID-19 for global supply chains (2020)Reshaping the policy debate o…Non-compliance with COVID-19-related public health measures among young adults in Switzerland: Insights from a longitudinal cohort study (2020)Non-compliance with COVID-19-…Knowledge, Attitude and Practice Toward COVID-19 Among the Public in the Kingdom of Saudi Arabia: A Cross-Sectional Study (2020)Knowledge, Attitude and Pract…Kinder Learns: An Educational Visual Novel Game as Knowledge Enhancement Tool for Early Childhood Education (2020)Kinder Learns: An Educational…Global Nationalism in Times of the COVID-19 Pandemic (2020)Global Nationalism in Times o…The Role of Gaming During Difficult Life Experiences (2019)The Role of Gaming During Dif…Switch on to games: Can digital games aid post-work recovery? (2014)Switch on to games: Can digit…The benefits of playing video games. (2013)The benefits of playing video…Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair (2012)Characterizing Mood Managemen…Mobile games for elderly healthcare (2010)Mobile games for elderly heal…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)How feedback boosts motivation and play in a brain-training game (2015)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Videogames for Emotion Regulation: A Systematic Review (2018)Mind in Society: The Development of Higher Psychological Processes (1978)Social Learning Theory. (1978)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)A Large-Scale Test of the Goldilocks Hypothesis (2017)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Problematic online gaming and the COVID-19 pandemic (2020)Coping: Pitfalls and Promise (2004)Using thematic analysis in psychology (2006)Successful qualitative research: A practical guide for beginners (2016)How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing (2020)Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic (2021)Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions (2022)The Deadly Ethnic Riot (2001)The Study of Critical Junctures: Theory, Narrative, and Counterfactuals in Historical Institutionalism (2007)Conspiracy Theories: Causes and Cures* (2008)Governing the Pandemic (2021)Why the world economy needs, but will not get, more globalization in the post-COVID-19 decade (2021)National identity predicts public health support during a global pandemic (2022)Applied Business research: Qualitative and Quantitative Methods (2001)COVID-19 misinformation: Mere harmless delusions or much more? A knowledge and attitude cross-sectional study among the general public residing in Jordan (2020)Knowledge, attitudes, and practices towards COVID-19 among Chinese residents during the rapid rise period of the COVID-19 outbreak: a quick online cross-sectional survey (2020)La certeza de lo impredecible: Cultura Educación y Sociedad en tiempos de COVID19 (2020)Differences in risk perception, knowledge and protective behaviour regarding COVID-19 by education level among women and men in Germany. Results from the COVID-19 Snapshot Monitoring (COSMO) study (2021)Knowledge, attitude, and practice assessment toward COVID-19 among communities in East Nusa Tenggara, Indonesia: A cross-sectional study (2022)A standard international socio-economic index of occupational status (1992)Testing the Core Empirical Implications of Gottfredson and Hirschi's General Theory of Crime (1993)A gradient of childhood self-control predicts health, wealth, and public safety (2011)COVID-19 and social distancing measures in Queensland, Australia, are associated with short-term decreases in recorded violent crime (2020)Crime Rates in a Pandemic: the Largest Criminological Experiment in History (2020)Should I stay, or should I go? Consumers' perceived risk and intention to visit restaurants during the COVID-19 pandemic in Brazil (2021)Toward an Eclectic Theory of International Production: Some Empirical Tests (1980)Building the Resilient Supply Chain (2004)The governance of global value chains (2005)A Confirmation Bias View on Social Media Induced Polarisation During Covid-19 (2021)A multi-layer Bayesian network method for supply chain disruption modelling in the wake of the COVID-19 pandemic (2021)GVC transformation and a new investment landscape in the 2020s: Driving forces, directions, and a forward-looking research and policy agenda (2021)The Social Self: On Being the Same and Different at the Same Time (1991)Pandemics, tourism and global change: a rapid assessment of COVID-19 (2020)Tourism and COVID-19: Impacts and implications for advancing and resetting industry and research (2020)Global Financial Crisis, Smart Lockdown Strategies, and the COVID-19 Spillover Impacts: A Global Perspective Implications From Southeast Asia (2021)Tourism in a Post-COVID-19 Era: Sustainable Strategies for Industry’s Recovery (2021)Investigating the influence of socioeconomic conditions, renewable energy and eco-innovation on environmental degradation in the United States: A wavelet quantile-based analysis (2023)The Measurement of Observer Agreement for Categorical Data (1977)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Motivations of playing digital games: A review and research agenda (2021)Psychological and Emotional Effects of Digital Technology on Children in COVID-19 Pandemic (2021)Positive Effects of Digital Technology Use by Adolescents: A Scoping Review of the Literature (2022)Guidelines for Accurate and Transparent Health Estimates Reporting: the GATHER statement (2016)The impact of the prolonged COVID-19 pandemic on stress resilience and mental health: A critical review across waves (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Global, regional, and national burden of 12 mental disorders in 204 countries and territories, 1990–2019: a systematic analysis for the Global Burden of Disease Study 2019 (2022)The Lancet Psychiatry Commission on youth mental health (2024)
this work references cited by second hop

References

  • 2021Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic5,433 cited
  • 2013The benefits of playing video games.2,456 cited
  • 2020Knowledge, Attitude and Practice Toward COVID-19 Among the Public in the Kingdom of Saudi Arabia: A Cross-Sectional Study971 cited
  • 2021Exploring the impact of COVID-19 on tourism: transformational potential and implications for a sustainable recovery of the travel and leisure industry578 cited
  • 2020Non-compliance with COVID-19-related public health measures among young adults in Switzerland: Insights from a longitudinal cohort study575 cited
  • 2020Global Nationalism in Times of the COVID-19 Pandemic329 cited
  • 2021Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being316 cited
  • 2020Reshaping the policy debate on the implications of COVID-19 for global supply chains184 cited
  • 2012Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair174 cited
  • 2019The Role of Gaming During Difficult Life Experiences121 cited
  • 2021Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions102 cited
  • 2014Switch on to games: Can digital games aid post-work recovery?86 cited
  • 2020Kinder Learns: An Educational Visual Novel Game as Knowledge Enhancement Tool for Early Childhood Education

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

32 cited
  • 2010Mobile games for elderly healthcare29 cited
  • 2022Promoting Social Relationships Using a Couch Cooperative Video Game28 cited
  • Cited by

    No citing works inside the corpus for this window.