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An artificial vocabulary learning assistant
16 references·2 citing·54 second hopsampled
An artificial vocabulary learning assistant (2023)An artificial vocabulary learning assista…Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts (2022)Incorporating teacher intelli…Exploring AI chatbot affordances in the EFL classroom: young learners’ experiences and perspectives (2022)Exploring AI chatbot affordan…A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play (2022)A mixed-methods study of the …Why Digital Games Can Be Advantageous in Vocabulary Learning (2021)Why Digital Games Can Be Adva…The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us (2021)The Effect of Multiplayer Vid…The effects of competition in digital game-based learning (DGBL): a meta-analysis (2020)The effects of competition in…Digital game-based vocabulary learning: where are we and where are we going? 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References

  • 2022Exploring AI chatbot affordances in the EFL classroom: young learners’ experiences and perspectives433 cited
  • 2019Digital game-based vocabulary learning: where are we and where are we going?329 cited
  • 2019Digital game-based L2 learning outcomes for primary through high-school students: A systematic literature review250 cited
  • 2018Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study164 cited
  • 2019A scoping review of digital game-based technology on English language learning162 cited
  • 2020The effects of competition in digital game-based learning (DGBL): a meta-analysis147 cited
  • 2016Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies106 cited
  • 2018Self-regulation of the use of digital resources in an online language learning course improves learning outcomes79 cited
  • 2019An Empirical Study of How the Learning Attitudes of College Students toward English E-Tutoring Websites Affect Site Sustainability75 cited
  • 2022A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play67 cited
  • 2017Efficacy of Computer Games on Language Learning.57 cited
  • 2012Sociocultural Perspectives on Foreign Language Learning52 cited
  • 2022Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts

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51 cited
  • 2017Readers, Players, and Watchers: EFL Students’ Vocabulary Acquisition through Digital Video Games45 cited
  • 2021The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us43 cited
  • 2021Why Digital Games Can Be Advantageous in Vocabulary Learning29 cited
  • Cited by

    • 2024Integration of Chatbots in Additional Language Education: A Systematic Review18 cited
    • 2025A Systematic Review of the Recent Research on the Usefulness of Chatbots for Language Education17 cited