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Educational Larp in the Middle School Classroom - A Mixed Method Case Study
16 references·2 citing·43 second hop
Educational Larp in the Middle School Classroom - A Mixed Method Case Study (2015)Educational Larp in the Middle School Cla…Research Design: Qualitative, Quantitative, and Mixed Method Approaches (2016)Research Design: Qualitative,…Digital Games and Learning: Research and Theory (2014)Digital Games and Learning: R…The functions of role-playing games: how participants create community, solve problems and explore identity (2011)The functions of role-playing…On Quantitizing (2009)On QuantitizingDoing Mixed Methods Research Pragmatically: Implications for the Rediscovery of Pragmatism as a Research Paradigm (2009)Doing Mixed Methods Research …Using thematic analysis in psychology (2006)Using thematic analysis in ps…Temporal Stability of the Intrinsic Motivation Inventory (2003)Temporal Stability of the Int…Role-play in science teaching and learning (2000)Role-play in science teaching…Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Simulations, Games, and Exper…Educational Psychology: Windows on Classrooms (1996)Educational Psychology: Windo…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Facilitating Internalization: The Self‐Determination Theory Perspective (1994)Facilitating Internalization:…Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)Psychometric Properties of th…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. (1982)Control and information in th…A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition (1980)A Five-Stage Model of the Men…Role, play, and games: Comparison between role-playing games and role-play in education (2023)Role, play, and games: Compar…“I have gained self-confidence”. Exploring the impact of the role-playing technique STARS on students in German lessons (2020)“I have gained self-confidenc…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)A Theory of Cognitive Dissonance (1957)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Motivation and Education: The Self-Determination Perspective (1991)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Facilitating optimal motivation and psychological well-being across life's domains. (2008)Personal causation : the internal affective determinants of behavior. -- (1968)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(1985)On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS) (2000)Exercise, physical activity, and self-determination theory: A systematic review (2012)Novice to Expert: An Exploration of How Professionals Learn (1999)Cognitive Load Theory: Implications for medical education: AMEE Guide No. 86 (2014)Inquiry and critical thinking skills for the next generation: from artificial intelligence back to human intelligence (2019)Vygotsky's philosophy: Constructivism and its criticisms examined (2005)Optimising learning from animations by minimising cognitive load: cognitive and affective consequences of signalling and segmentation methods (2007)Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users (2016)QUALITATIVE RESEARCH METHODOLOGY IN SOCIAL SCIENCES AND RELATED SUBJECTS (2018)What is Qualitative in Qualitative Research (2019)
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References

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  • 2000Role-play in science teaching and learning134 cited

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  • 2003Temporal Stability of the Intrinsic Motivation Inventory134 cited
  • 2014Digital Games and Learning: Research and Theory85 cited
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    • 2023Role, play, and games: Comparison between role-playing games and role-play in education47 cited
    • 2020“I have gained self-confidence”. Exploring the impact of the role-playing technique STARS on students in German lessons6 cited