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Exploring the attitudes and perceptions influencing user participation in gamification schemes for TDM
16 references·0 citing·34 second hop
Exploring the attitudes and perceptions influencing user participation in gamification schemes for TDM (2023)Exploring the attitudes and perceptions i…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …Consumer behavior in online game communities: A motivational factor perspective (2005)Consumer behavior in online g…Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents (2004)Why People Continue to Play O…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…Scaling Procedures: Issues and Applications (2003)Scaling Procedures: Issues an…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…An empirical investigation of the Turkish consumers’ acceptance of Internet banking services (2001)An empirical investigation of…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Understanding Information Technology Usage: A Test of Competing Models (1995)Understanding Information Tec…The theory of planned behavior (1991)The theory of planned behaviorPerceived Cohesion: A Conceptual and Empirical Examination (1990)Perceived Cohesion: A Concept…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…LISREL 7 : user's reference guide (1989)LISREL 7 : user's reference g…Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Structural Equation Models wi…Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Undermining children's intrin…A General Approach to Confirmatory Maximum Likelihood Factor Analysis (1969)A General Approach to Confirm…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Self-Concept: Validation of Construct Interpretations (1976)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)An Empirical Evaluation of Alternative Methods of Estimation for Confirmatory Factor Analysis With Ordinal Data. (2004)Multiple Factor Analysis (2007)Coefficient Alpha and the Internal Structure of Tests (1951)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)The Psychology of Interpersonal Relations. (1958)Statistical principles in experimental design. (1962)Principles of behavior modification (1969)Self-Perception Theory (1972)The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Elaboration Likelihood Model of Persuasion (1986)Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance (2002)PLS-SEM: Indeed a Silver Bullet (2011)lavaan : An R Package for Structural Equation Modeling (2012)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)A Psychometric Toolbox for Testing Validity and Reliability (2007)Hierarchical Latent Variable Models in PLS-SEM: Guidelines for Using Reflective-Formative Type Models (2012)Factor Analysis as a Tool for Survey Analysis (2021)
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References

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  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 1990Perceived Cohesion: A Conceptual and Empirical Examination890 cited
  • 2001An empirical investigation of the Turkish consumers’ acceptance of Internet banking services694 cited

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  • 2004Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents683 cited
  • 2005Consumer behavior in online game communities: A motivational factor perspective494 cited
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