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The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis
16 references·1 citing·51 second hop
The effectiveness of digital gaming on the functioning and activity of older people living in long-term care facilities: a systematic review and meta-analysis (2023)The effectiveness of digital gaming on th…The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an…The use of commercial computerised cognitive games in older adults: a meta-analysis (2020)The use of commercial compute…JBI Manual for Evidence Synthesis (2020)JBI Manual for Evidence Synth…A systematic review of gamification techniques applied to elderly care (2020)A systematic review of gamifi…The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis (2018)The Social Effects of Exergam…Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a 10-week exergame intervention (2018)Play provides social connecti…Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis (2018)Efficacy of video game-based …Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts (2016)Improving Psychosocial Well-B…Reducing loneliness amongst older people: a systematic search and narrative review (2014)Reducing loneliness amongst o…Physical and Psychosocial Function in Residential Aged-Care Elders: Effect of Nintendo Wii Sports Games (2014)Physical and Psychosocial Fun…Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities (2012)Using Somatosensory Video Gam…Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits (2011)Exergames for Physical Educat…Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood (2011)Effects of Playing Wii on Wel…Social Relationships and Mortality Risk: A Meta-analytic Review (2010)Social Relationships and Mort…Games for a better life (2009)Games for a better lifeMeasuring inconsistency in meta-analyses (2003)Measuring inconsistency in me…Advancing Health Literacy in the Technological Era (2024)Advancing Health Literacy in …Intraclass correlations: Uses in assessing rater reliability. 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References

  • 2021The PRISMA 2020 statement: an updated guideline for reporting systematic reviews107,380 cited
  • 2003Measuring inconsistency in meta-analyses63,086 cited
  • 2010Social Relationships and Mortality Risk: A Meta-analytic Review7,261 cited
  • 2020JBI Manual for Evidence Synthesis4,162 cited
  • 2011Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits453 cited
  • 2014Reducing loneliness amongst older people: a systematic search and narrative review203 cited
  • 2011Effects of Playing Wii on Well-Being in the Elderly: Physical Activity, Loneliness, and Mood168 cited
  • 2009Games for a better life153 cited
  • 2018The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis151 cited
  • 2020A systematic review of gamification techniques applied to elderly care122 cited
  • 2020The use of commercial computerised cognitive games in older adults: a meta-analysis122 cited
  • 2014Physical and Psychosocial Function in Residential Aged-Care Elders: Effect of Nintendo Wii Sports Games98 cited
  • 2018Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis68 cited
  • 2016Improving Psychosocial Well-Being of Older Adults Through Exergaming: The Moderation Effects of Intergenerational Communication and Age Cohorts

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55 cited
  • 2012Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities49 cited
  • 2018Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a 10-week exergame intervention42 cited
  • Cited by

    • 2024Advancing Health Literacy in the Technological Era17 cited