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Impact of Gamified Teaching on University Student Learning
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Impact of Gamified Teaching on University Student Learning (2023)Impact of Gamified Teaching on University…Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies (2020)Gamification in Higher Educat…Gamification as a motivation strategy for higher education students in tourism face-to-face learning (2020)Gamification as a motivation …Supuestos teóricos para la gamificación de la educación superior (2019)Supuestos teóricos para la ga…Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception (2019)Effects of a Gamification and…Gamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamificación en educación: un…Gamificación en educación superior: experiencia innovadora para motivar estudiantes y dinamizar contenidos en el aula (2018)Gamificación en educación sup…La gamificación en la educación superior: una revisión sistemática (2017)La gamificación en la educaci…A qualitative investigation of student perceptions of game elements in a gamified course (2017)A qualitative investigation o…Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu (2016)Game-based learning and gamif…Visualisation and Gamification of e-Learning and Programming Education. (2015)Visualisation and Gamificatio…Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Preferred reporting items for…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Teaching Case of Gamification and Visual Technologies for Education (2014)Teaching Case of Gamification…Developing a Theory of Gamified Learning (2014)Developing a Theory of Gamifi…Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013)Social Motivations To Use Gam…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)Games, Motivation, and Learning: A Research and Practice Model (2002)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification of health professions education: a systematic review (2020)Gamification in Science Education. A Systematic Review of the Literature (2021)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Measuring flow in gamification: Dispositional Flow Scale-2 (2014)Player Types: A Meta-synthesis (2014)The Model for Introduction of Gamification into E-learning in Higher Education (2015)The Measurement of Observer Agreement for Categorical Data (1977)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)A systematic review of gamification in e-Health (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Research Methods in Education (2002)Research Methods in Education (2007)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Engaging children with educational content via Gamification (2019)Gamification as a tool for engaging student learning: A field experiment with a gamified app (2019)A Bibliometric Analysis of Gamification Research (2021)Qualitative research and evaluation methods (1980)Communities of practice learning, meaning, and identity (1999)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The effects of player type on performance: A gamification case study (2018)The Effects of Gamification in Online Learning Environments: A Systematic Literature Review (2019)Effect of Digital Game-Based Learning on Student Engagement and Motivation (2023)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios (2019)Implicaciones de la gamificación en Educación Superior: una revisión sistemática sobre la percepción del estudiante (2021)Learning through play: Gamification model in university-level distance learning (2021)Rules of Play: Game Design Fundamentals (2003)Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement (2020)Impact of Gamification on Motivation and Academic Performance: A Systematic Review (2024)The wear out effect of a game-based student response system (2014)Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices (2017)Students’ perception of Kahoot!’s influence on teaching and learning (2018)Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play (2021)EFL learners’ motivation in a gamified formative assessment: The case of Quizizz (2023)Enhancing Student Motivation and Engagement through a Gamified Learning Environment (2023)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)
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References

  • 2015Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement26,189 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2014Developing a Theory of Gamified Learning915 cited
  • 2013Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise415 cited
  • 2018Gamificación en educación: una panorámica sobre el estado de la cuestión335 cited
  • 2016Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu235 cited
  • 2017A qualitative investigation of student perceptions of game elements in a gamified course228 cited
  • 2020Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies165 cited
  • 2018Gamificación en educación superior: experiencia innovadora para motivar estudiantes y dinamizar contenidos en el aula142 cited
  • 2014Teaching Case of Gamification and Visual Technologies for Education122 cited
  • 2019Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception112 cited
  • 2017La gamificación en la educación superior: una revisión sistemática103 cited

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  • 2015Visualisation and Gamification of e-Learning and Programming Education.94 cited
  • 2020Gamification as a motivation strategy for higher education students in tourism face-to-face learning81 cited
  • 2019Supuestos teóricos para la gamificación de la educación superior48 cited
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