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MOTIVATING ENVIRONMENTAL CITIZEN SCIENTISTS AND OPEN DATA ACQUISITION ON OPENSENSEMAP WITH OPEN BADGES
7 references·0 citing·32 second hop
MOTIVATING ENVIRONMENTAL CITIZEN SCIENTISTS AND OPEN DATA ACQUISITION ON OPENSENSEMAP WITH OPEN BADGES (2023)MOTIVATING ENVIRONMENTAL CITIZEN SCIENTIS…What if Air Quality Dictates Road Pricing? Simulation of an Air Pollution-based Road Charging Scheme (2022)What if Air Quality Dictates …Getting Started With Open Badges and Open Microcredentials (2020)Getting Started With Open Bad…Towards an integrated approach to the recognition of professional competence and academic learning (2016)Towards an integrated approac…Motivation to Participate in an Online Citizen Science Game (2015)Motivation to Participate in …Using gamification to inspire new citizen science volunteers (2013)Using gamification to inspire…Psychological Perspectives on Motivation through Gamification (2013)Psychological Perspectives on…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)Using thematic analysis in psychology (2006)Citizen Science: Probing the Virtues and Contexts of Participatory Research (2016)The diverse motivations of citizen scientists: Does conservation emphasis grow as volunteer participation progresses? (2020)Participants in Citizen Science (2021)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Gamification. using game-design elements in non-gaming contexts (2011)Because science is awesome (2016)Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism (2020)Exploring the participation of young citizen scientists in scientific research: The case of iNaturalist (2021)The Reflective Practitioner: How Professionals Think in Action (1985)Action research for educational change (1991)The Limits of Competence: Knowledge, Higher Education and Society (1994)Why co-design and delivery is “a no brainer” for higher and degree apprenticeship policy (2016)Towards competence-oriented higher education: a systematic literature review of the different perspectives on successful exit profiles (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Are badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Digital badges in education (2013)How did we get here? A brief history of competency‐based higher education in the United States (2016)Micro-credentials in leveraging emergency remote teaching: the relationship between novice users’ insights and identity in Malaysia (2022)Mathematical and Economic Theory of Road Pricing (2005)The urban road pricing scheme to curb pollution in Milan, Italy: Description, impacts and preliminary cost–benefit analysis assessment (2010)Dynamic pricing techniques for Intelligent Transportation System in smart cities: A systematic review (2019)A Traffic Management System by Identifying Pollution Hotspots Among Sensitive Points in a Smart City (2025)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)
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References

  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2013Psychological Perspectives on Motivation through Gamification380 cited
  • 2015Motivation to Participate in an Online Citizen Science Game174 cited
  • 2013Using gamification to inspire new citizen science volunteers164 cited
  • 2016Towards an integrated approach to the recognition of professional competence and academic learning66 cited
  • 2020Getting Started With Open Badges and Open Microcredentials57 cited
  • 2022What if Air Quality Dictates Road Pricing? Simulation of an Air Pollution-based Road Charging Scheme12 cited

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