SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Gamification App Design Based on Augmented Reality Technique for Depression Rehabilitation
8 references·0 citing·34 second hop
Gamification App Design Based on Augmented Reality Technique for Depression Rehabilitation (2023)Gamification App Design Based on Augmente…AR and VR and AI Allied Technologies and Depression Detection and Control Mechanism (2021)AR and VR and AI Allied Techn…Anti Depression And Anti Suicidal Application (2020)Anti Depression And Anti Suic…Virtual-Reality Videos to Relieve Depression (2018)Virtual-Reality Videos to Rel…Sentiment analysis of social networking sites (SNS) data using machine learning approach for the measurement of depression (2017)Sentiment analysis of social …Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Prevalence of Depression among University Students: A Systematic Review and Meta-Analysis Study (2013)Prevalence of Depression amon…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Counseling Needs of Students Who Seek Help at a University Counseling Center: A Closer Look at Gender and Multicultural Issues (2005)Counseling Needs of Students …The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Meta-analysis in clinical trials (1986)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) statement: guidelines for reporting observational studies (2007)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) Statement: Guidelines for Reporting Observational Studies (2007)Predictors of depressive symptoms in college students: A systematic review and meta-analysis of cohort studies (2018)Impacts of socio-cultural environment and lifestyle factors on the psychological health of university students in Bangladesh: A longitudinal study (2019)A longitudinal cohort study to explore the relationship between depression, anxiety and academic performance among Emirati university students (2020)Assessment of Social Adjustment by Patient Self-Report (1976)Inventory of interpersonal problems: Psychometric properties and clinical applications. (1988)Psychometric properties of the Beck Depression Inventory: Twenty-five years of evaluation (1988)Perceived Academic Control: mediating the effects of optimism and social support on college students’ psychological health (2008)Predictors and Consequences of Sexual “Hookups” Among College Students: A Short-term Prospective Study (2009)Biofeedback and Counseling for Stress and Anxiety Among College Students (2012)Social Networking Sites (2013)Validating Machine Learning Algorithms for Twitter Data Against Established Measures of Suicidality (2016)Depression Detection by Analyzing Social Media Posts of User (2019)A review on recognizing depression in social networks: challenges and opportunities (2020)Depression Detection from Social Media Text Analysis using Natural Language Processing Techniques and Hybrid Deep Learning Model (2022)Writing About Emotional Experiences as a Therapeutic Process (1997)Handbook of depression (2002)Perceived barriers and facilitators to mental health help-seeking in young people: a systematic review (2010)Virtual Reality in the treatment of depression; what therapeutic strategies does VR target? (2025)Selective attention to emotional faces following recovery from depression. (2007)A therapeutic application of the experience sampling method in the treatment of depression: a randomized controlled trial (2014)There is an app for that! The current state of mobile applications (apps) for DSM-5 obsessive-compulsive disorder, posttraumatic stress disorder, anxiety and mood disorders (2017)Development of a Rating Scale for Primary Depressive Illness (1967)The world health report 2001 - Mental health: new understanding, new hope (2001)Depression: A Global Public Health Concern (2012)Gamification in theory and action: A survey (2014)
this work references cited by second hop

References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2013Prevalence of Depression among University Students: A Systematic Review and Meta-Analysis Study296 cited
  • 2017Sentiment analysis of social networking sites (SNS) data using machine learning approach for the measurement of depression158 cited
  • 2005Counseling Needs of Students Who Seek Help at a University Counseling Center: A Closer Look at Gender and Multicultural Issues83 cited
  • 2020Anti Depression And Anti Suicidal Application15 cited
  • 2018Virtual-Reality Videos to Relieve Depression9 cited
  • 2021AR and VR and AI Allied Technologies and Depression Detection and Control Mechanism8 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work