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The Barriers to Online Clothing Websites for Visually Impaired People: An Interview and Observation Approach to Understanding Needs
9 references·4 citing·41 second hop
The Barriers to Online Clothing Websites for Visually Impaired People: An Interview and Observation Approach to Understanding Needs (2023)The Barriers to Online Clothing Websites …ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions (2022)ImageExplorer: Multi-Layered …Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users (2021)Revamp: Enhancing Accessible …"Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions (2020)"Person, Shoes, Tree. Is the …"I Bought This for Me to Look More Ordinary" (2019)"I Bought This for Me to Look…BrowseWithMe (2018)BrowseWithMeUnderstanding Blind People's Experiences with Computer-Generated Captions of Social Media Images (2017)Understanding Blind People's …The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users (2017)The Effects of "Not Knowing W…Qualitative research method-interviewing and observation (2014)Qualitative research method-i…Understanding Markets as Online Public Places: Insights from Consumers with Visual Impairments (2009)Understanding Markets as Onli…Micro-Behavioral Analysis of Online Shopping Patterns for Blind Users (2026)Micro-Behavioral Analysis of …How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)How Users Who are Blind or Lo…Beyond Accessibility Compliance: Exploring the Role of Information on Apparel Shopping Websites for the Blind and Visually Impaired (2025)Beyond Accessibility Complian…WSREB Mechanism: Web Search Results Exploration Mechanism for Blind Users (2023)WSREB Mechanism: Web Search R…An approach to environmental psychology (1974)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)A Critical Spatial Approach to Marketplace Exclusion and Inclusion (2012)Consumer vulnerability and the transformative potential of Internet shopping: An exploratory case study (2012)Does social exclusion influence multiple channel use? The interconnections with community, happiness, and well-being (2015)Basics of Qualitative Research (1992)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)Literature Review for the Type of Interview in Qualitative Research (2017)Twelve tips for conducting qualitative research interviews (2018)Journal of Counselor Preparation and Supervision (2026)The Framing of Decisions and the Psychology of Choice (1981)VizWiz (2010)Automatic Alt-text (2017)Rich Representations of Visual Content for Screen Reader Users (2018)"I wouldn't say offensive but...": Disability-Centered Perspectives on Large Language Models (2023)Grounded theory research: Procedures, canons, and evaluative criteria (1990)What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users (2007)Sociotechnical Considerations for Accessible Visualization Design (2019)How compliance with web accessibility standards shapes the experiences of users with and without disabilities (2022)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Basics of Qualitative Research: Grounded Theory Procedures and Techniques (1993)From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images (2024)Making Short-Form Videos Accessible with Hierarchical Video Summaries (2024)Studies in Ethnomethodology. (1968)Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility (2022)"Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence (2024)Understanding Online Job and Housing Search Practices of Neurodiverse Young Adults to Support Their Independence (2024)Reflecting on reflexive thematic analysis (2019)“So What? What's That to Do With Me?” Expectations of People With Visual Impairments for Image Descriptions in Their Personal Photo Activities (2022)Ga11y: An Automated GIF Annotation System for Visually Impaired Users (2022)Game accessibility: a survey (2010)The benefits of playing video games. (2013)Understanding How Visually Impaired Players Socialize in Mobile Games (2025)Mobile Game Accessibility Guidelines for Users with Dual Concurrent Disabilities: A Systematic Literature Review (2026)“It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability (2021)Communicating Visualizations without Visuals: Investigation of Visualization Alternative Text for People with Visual Impairments (2021)Toward Automatic Audio Description Generation for Accessible Videos (2021)ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users (2023)SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers (2024)
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References

  • 2014Qualitative research method-interviewing and observation1,291 cited
  • 2017Understanding Blind People's Experiences with Computer-Generated Captions of Social Media Images200 cited
  • 2020"Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions139 cited
  • 2009Understanding Markets as Online Public Places: Insights from Consumers with Visual Impairments77 cited
  • 2017The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users73 cited
  • 2018BrowseWithMe66 cited
  • 2022ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions61 cited
  • 2021Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users42 cited
  • 2019"I Bought This for Me to Look More Ordinary"31 cited

Cited by

  • 2025How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies11 cited
  • 2023WSREB Mechanism: Web Search Results Exploration Mechanism for Blind Users3 cited
  • 2026Micro-Behavioral Analysis of Online Shopping Patterns for Blind Users2 cited
  • 2025Beyond Accessibility Compliance: Exploring the Role of Information on Apparel Shopping Websites for the Blind and Visually Impaired2 cited

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