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PYGMALIONIZATION: DO ACTION FIGURES, NENDOROIDS, AND PLUSHIES OF FILMS AND GAMES TELL A STORY?
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this work references cited by second hop

References

  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1997Paratexts: Thresholds of Interpretation2,686 cited
  • 1980Participant Observation770 cited
  • 2001Understanding Disney: The Manufacture of Fantasy321 cited
  • 1992Popular culture : an introductory text127 cited
  • 2011Adaptation Essay Prize Winner: Franchising/Adaptation45 cited
  • 2010Interpretative Codes and Implied Readers of Children’s Picturebooks26 cited
  • 2006Action figures: men, action films, and contemporary adventure narratives20 cited
  • 2014Tie-Intertextuality, or, Intertextuality as Incorporation in the Tie-in Merchandise to Disney’sAlice in Wonderland(2010)18 cited
  • 2019Funko Hannibal in Florence: Fan Tourism, Participatory Culture, and Paratextual Play14 cited
  • 2017Fans and merchandise11 cited
  • 2018Between Textuality and Materiality: Fandom and the Mediation of Action Figures8 cited

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