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Accessibility and Inclusiveness of New Information and Communication Technologies for Disabled Users and Content Creators in the Metaverse
6 references·1 citing·28 second hop
Accessibility and Inclusiveness of New Information and Communication Technologies for Disabled Users and Content Creators in the Metaverse (2023)Accessibility and Inclusiveness of New In…A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach (2022)A conceptual framework for de…Advertising in the Metaverse: Research Agenda (2021)Advertising in the Metaverse:…Innovation and imitation effects in Metaverse service adoption (2011)Innovation and imitation effe…Technology as experience (2004)Technology as experienceCase Study Research: Design and Methods (1991)Case Study Research: Design a…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…Dignitas in the Metaverse (2024)Dignitas in the MetaversePerceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Capitalism, Socialism and Democracy (1997)Diffusion of Innovations 1 (2019)Digital Transformation 4.0: Integration of Artificial Intelligence & Metaverse in Marketing (2023)Metaverse in business research: a systematic literature review (2023)What is the Metaverse? Challenges, Opportunities, Definition, and Future Research Directions (2023)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)The Discovery of Grounded Theory (2017)Oracles on “Advertising”: Searching for a Definition (2002)If Advertising Won't Die, What Will It Be? Toward a Working Definition of Advertising (2016)Digital technologies: tensions in privacy and data (2022)False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers (2022)Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse (2023)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Examining the Impact of Artificial Intelligence and Social and Computer Anxiety in E-Learning Settings: Students’ Perceptions at the University Level (2022)Metaverse system adoption in education: a systematic literature review (2022)Prediction of User’s Intention to Use Metaverse System in Medical Education: A Hybrid SEM-ML Learning Approach (2022)Human Dignity as a Normative Concept (1983)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)Philosophical Posthumanism (2019)Theory Building From Cases: Opportunities And Challenges (2007)Document Analysis as a Qualitative Research Method (2009)Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers (2015)A Typology of Technology‐Enhanced Tourism Experiences (2013)Understanding Customer Experience Throughout the Customer Journey (2016)Consumer and Object Experience in the Internet of Things: An Assemblage Theory Approach (2017)
this work references cited by second hop

References

  • 1991Case Study Research: Design and Methods39,535 cited
  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
  • 2004Technology as experience1,013 cited
  • 2021Advertising in the Metaverse: Research Agenda645 cited
  • 2022A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach465 cited
  • 2011Innovation and imitation effects in Metaverse service adoption147 cited

Cited by

  • 2024Dignitas in the Metaverse1 cited

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