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Developing digital skills: a fashion business masterclass in virtual 3D prototyping with Style3D
11 references·1 citing·45 second hop
Developing digital skills: a fashion business masterclass in virtual 3D prototyping with Style3D (2023)Developing digital skills: a fashion busi…A systematic review of the opportunities and challenges of micro-credentials for multiple stakeholders: learners, employers, higher education institutions and government (2023)A systematic review of the op…Fashion and game design as hybrid practices: approaches in education to creating fashion-related experiences in digital worlds (2022)Fashion and game design as hy…Digital fashion innovations for the real world and metaverse (2022)Digital fashion innovations f…Application of 3D Virtual Prototyping Technology to the Integration of Wearable Antennas into Fashion Garments (2022)Application of 3D Virtual Pro…Digital 3D Fashion Designers: Cases of Atacac and The Fabricant (2021)Digital 3D Fashion Designers:…Teaching virtual apparel technology through industry collaboration: an assessment of pedagogical process and outcomes (2020)Teaching virtual apparel tech…Fashion inspiration and technology: virtual reality in an experimental apparel design classroom (2020)Fashion inspiration and techn…A Comparative Study of Open-Source and Licensed CAD Software to Support Garment Development Learning (2019)A Comparative Study of Open-S…Rethinking graduate employability: the role of capital, individual attributes and context (2017)Rethinking graduate employabi…Art and Design Pedagogy in Higher Education: Knowledge, Values and Ambiguity in the Creative Curriculum (2017)Art and Design Pedagogy in Hi…The Learning Challenge of the Knowledge Economy (2010)The Learning Challenge of the…A review of 3D design knowledge and its impact on creativity in fashion design education (2024)A review of 3D design knowled…Forms of Intellectual and Ethical Development in the College Years; A Scheme (1970)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Employability: A psycho-social construct, its dimensions, and applications (2004)Soft skills to enhance graduate employability: comparing students and employers’ perceptions (2019)Employability skills for 21st-century STEM students: the employers' perspective (2020)What actually works to enhance graduate employability? 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A critical literature review and future agenda (2023)The adoption of digital fashion as an end product: A systematic literature review of research foci and future research agenda (2023)3D CAD systems for the clothing industry (2010)Computer-aided design—garment designing and patternmaking (2017)Should the fashion industry confront the sustainability challenge with 3D prototyping technology (2017)Transformative effect of 3D sampling technology for the ready-made garment industry: A review (2025)Stakeholder analysis: a review (2000)Neoliberalism and education (2007)An overview of content analysis (2020)Harnessing Artificial Intelligence and Human Resource Management for Circular Economy and Sustainability: A Conceptual Integration (2025)Together but Apart: Creating and Supporting Online Learning Communities in an Era of Distributed Studio Education (2020)Tacit Knowledge in Painting: From Studio to Classroom (2021)Making Peace with Artificial Intelligence ( AI ) in Art Education (2025)The adoption of metaverse in the retail industry and its impact on sustainable competitive advantage: moderating impact of sustainability commitment (2023)The Intersection of Fashion, Immersive Technology, and Sustainability: A Literature Review (2023)Green merchandising of textiles and apparel in a circular economy: Recent trends, framework, challenges and future prospects towards sustainability (2024)Defining ‘knowledge’ in vocational education qualifications in England: an analysis of key stakeholders and their constructions of knowledge, purposes and content (2013)Understanding transitions in professional practice and learning (2013)The ‘Erfahrraum’: a pedagogical model for designing educational technologies in dual vocational systems (2015)
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References

  • 2017Rethinking graduate employability: the role of capital, individual attributes and context892 cited
  • 2023A systematic review of the opportunities and challenges of micro-credentials for multiple stakeholders: learners, employers, higher education institutions and government224 cited
  • 2010The Learning Challenge of the Knowledge Economy125 cited
  • 2022Digital fashion innovations for the real world and metaverse104 cited
  • 2021Digital 3D Fashion Designers: Cases of Atacac and The Fabricant97 cited
  • 2017Art and Design Pedagogy in Higher Education: Knowledge, Values and Ambiguity in the Creative Curriculum87 cited
  • 2019A Comparative Study of Open-Source and Licensed CAD Software to Support Garment Development Learning38 cited
  • 2020Fashion inspiration and technology: virtual reality in an experimental apparel design classroom31 cited
  • 2020Teaching virtual apparel technology through industry collaboration: an assessment of pedagogical process and outcomes28 cited
  • 2022Application of 3D Virtual Prototyping Technology to the Integration of Wearable Antennas into Fashion Garments24 cited
  • 2022Fashion and game design as hybrid practices: approaches in education to creating fashion-related experiences in digital worlds24 cited

Cited by

  • 2024A review of 3D design knowledge and its impact on creativity in fashion design education11 cited

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