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DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
6 references·0 citing·27 second hop
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition (2023)DinosaurVR: Using Virtual Reality to Enha…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…Experiencing immersive virtual reality in museums (2019)Experiencing immersive virtua…The Museum Experience Revisited (2016)The Museum Experience Revisit…The museum experience revisited (2013)The museum experience revisit…The Participatory Museum (2010)The Participatory MuseumThe virtual museum of sculpture (2008)The virtual museum of sculptu…What is the Role of the Arts in a Primary School?: An Investigation of Perceptions of Pre-Service Teachers in Australia (2013)Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014)The Museum Experience (2016)Historical empathy in a museum: uniting contextualisation and emotional engagement (2017)Building Virtual and Augmented Reality museum exhibitions (2004)A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums (2007)Proceedings for Museums and the Web 2008 (2008)Information landscapes for the communication of ancient manuscripts heritage (2013)Pastplay (2014)A Virtual Museum Installation for Time Travel (2017)Structural Equations with Latent Variables. (1991)Principles and Practice of Structural Equation Modeling (1998)Principles and Practice of Structural Equation Modeling (2012)Smart Tourism City: Developments and Transformations (2020)Light at the end of the tunnel: Visitors' virtual reality (versus in-person) attraction site tour-related behavioral intentions during and post-COVID-19 (2021)Shopping in virtual reality: A literature review and future agenda (2021)Emerging convergence? Thoughts on museums, archives, libraries, and professional training (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Customer experience in tourism: A review of definitions, components, and measurements (2020)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
this work references cited by second hop

References

  • 2010The Participatory Museum900 cited
  • 2016The Museum Experience Revisited636 cited
  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2013The museum experience revisited161 cited
  • 2008The virtual museum of sculpture27 cited

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