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Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum
6 references·4 citing·46 second hop
Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum (2023)Enhancing Engagement through Digital Cult…From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic (2022)From #MuseumAtHome to #AtHome…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…“I just went into it assuming that I wouldn't be able to have the full experience” (2020)“I just went into it assuming…Experiencing immersive virtual reality in museums (2019)Experiencing immersive virtua…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Designing for Older Adults: Principles and Creative Human Factors Approaches (2004)Designing for Older Adults: P…Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends (2026)Virtual Reality in Cultural H…Multivocal Exhibition: Exploring Cultural Perspectives through User-Curated Art Exhibitions (2024)Multivocal Exhibition: Explor…Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review (2024)Investigating the behavioural…Enriching Museum Collection with Virtual Design Objects and Community Narratives: Pop-up-VR Museum (2024)Enriching Museum Collection w…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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this work references cited by second hop

References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2004Designing for Older Adults: Principles and Creative Human Factors Approaches388 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2020“I just went into it assuming that I wouldn't be able to have the full experience”118 cited
  • 2022From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic29 cited

Cited by

  • 2024Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review38 cited
  • 2026Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends6 cited
  • 2024Multivocal Exhibition: Exploring Cultural Perspectives through User-Curated Art Exhibitions4 cited
  • 2024Enriching Museum Collection with Virtual Design Objects and Community Narratives: Pop-up-VR Museum3 cited

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