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This paper examines the Acceptance of Adoption Metaverse (AAM) in eLearning by utilizing the Technology Acceptance Model (TAM) framework. The TAM model is a widely recognized theoretical framework that is used to understand the factors that influence users' acceptance of technology. In this study, we explore the relationship between AAM and eLearning adoption by investigating the key factors that influence users' behavioral intention towards AAM. The Metaverse is a virtual world that simulates the real-world environment and offers learners an interactive, immersive, and collaborative learning experience. It posits that perceived usefulness and perceived ease of use are the key factors that influence users' behavioral intention to use technology. The study employs a quantitative research approach to collect data from students through a survey questionnaire. The data collected will be analyzed using both multiple linear regression model and simple linear regression model to examine the relationship between Model variables for the acceptance of AAM in eLearning.
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Stored only when both papers are in the corpus — 9 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.