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Card and board game design for medical education: length and complexity considerations
4 references·0 citing·23 second hopsampled
Card and board game design for medical education: length and complexity considerations (2023)Card and board game design for medical ed…Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Gamification in Action: Theor…Creating GridlockED: A Serious Game for Teaching About Multipatient Environments (2018)Creating GridlockED: A Seriou…Games in schools: teachers’ perceptions of barriers to game-based learning (2016)Games in schools: teachers’ p…Board game versus lecture-based seminar in the teaching of pharmacology of antimicrobial drugs—a randomized controlled trial (2016)Board game versus lecture-bas…Games, Motivation, and Learning: A Research and Practice Model (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference (2017)Digital Game-Based Learning (2020)Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment (2020)Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning (2022)The concept of knowledge and how to measure it (2003)Educational games for health professionals (2013)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial (2022)Reducing older people’s risk of fraud victimization through an anti-scam board game (2023)Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Self-determination theory: A macrotheory of human motivation, development, and health. (2008)From game design elements to gamefulness (2011)Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Challenges and Opportunities of Preclinical Medical Education: COVID-19 Crisis and Beyond (2020)Game-based learning in medical education (2023)Educational games in an obstetrics and gynecology core curriculum (2005)Serious gaming technology in major incident triage training: A pragmatic controlled trial (2010)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education (2021)Much ado about gaming: An educator's guide to serious games and gamification in medical education (2022)
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References

  • 2018Gamification in Action: Theoretical and Practical Considerations for Medical Educators254 cited
  • 2016Games in schools: teachers’ perceptions of barriers to game-based learning70 cited
  • 2016Board game versus lecture-based seminar in the teaching of pharmacology of antimicrobial drugs—a randomized controlled trial67 cited
  • 2018Creating GridlockED: A Serious Game for Teaching About Multipatient Environments54 cited

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