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Augmented Reality in Portuguese Museums: A Grounded Theory Study on the Museum Professionals’ Perspectives
11 references·0 citing·35 second hop
Augmented Reality in Portuguese Museums: A Grounded Theory Study on the Museum Professionals’ Perspectives (2023)Augmented Reality in Portuguese Museums: …Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences (2022)Augmented Reality to Engage V…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…Deep Mediatization (2019)Deep MediatizationThe Visitor Experience Using Augmented Reality on Mobile Devices in Museum Exhibitions (2017)The Visitor Experience Using …The Discovery of Grounded Theory (2017)The Discovery of Grounded The…Information and Communication Technologies in Tourism 2016 (2016)Information and Communication…MUZZEUM — Augmented Reality and QR codes enabled mobile platform with digital library, used to Guerrilla open the National Museum of Serbia (2012)MUZZEUM — Augmented Reality a…Museus e Museologia: desafios para a construção de territórios colaborativos (2011)Museus e Museologia: desafios…How to do a grounded theory study: a worked example of a study of dental practices (2011)How to do a grounded theory s…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…The Coding Process and Its Challenges (2007)The Coding Process and Its Ch…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Constructing grounded theory : a practical guide through qualitative analysis (2006)Teaching Theory Construction With Initial Grounded Theory Tools (2015)Confronting Racism within the Canadian Healthcare System: Systemic Exclusion of First Nations from Quality and Consistent Care (2020)Interviewing as a Vehicle for Theoretical Sampling in Grounded Theory (2021)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Emerging convergence? Thoughts on museums, archives, libraries, and professional training (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)Virtual museum system evaluation through user studies (2017)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Bibliometric analysis of fourth industrial revolution applied to heritage studies based on web of science and scopus databases from 2016 to 2021 (2022)Exploring Emotional and Cognitive Engagement with Holographic Displays in Museums (2025)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)Qualitative Analysis for Social Scientists (1987)Grounded theory research: Procedures, canons, and evaluative criteria (1990)e-Pumapunku: An Interactive App to Teach Children the Cañari and Inca Indigenous Cultures During Guided Museum Visits (2018)Tourism analytics with massive user-generated content: A case study of Barcelona (2015)Creating value from Social Big Data: Implications for Smart Tourism Destinations (2017)Progress in information technology and tourism management: 30 years on and 20 years after the internet - Revisiting Buhalis & Law's landmark study about eTourism (2018)Putting the ‘theory’ back into grounded theory: guidelines for grounded theory studies in information systems (2009)Informed Grounded Theory (2011)Thinking about the Coding Process in Qualitative Data Analysis (2018)Uso da realidade aumentada em exposições museológicas (2020)Artificial companions, social bots and work bots: communicative robots as research objects of media and communication studies (2020)Die Mediatisierung kommunikativen Handelns. Der Wandel von Alltag und sozialen Beziehungen, Kultur und Gesellschaft durch die Medien (2022)From TPACK to DPACK: The “Digitality-Related Pedagogical and Content Knowledge”-Model in STEM-Education (2023)
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References

  • 2017The Discovery of Grounded Theory25,772 cited
  • 2007The Coding Process and Its Challenges1,053 cited
  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2016Information and Communication Technologies in Tourism 2016419 cited
  • 2019Deep Mediatization393 cited
  • 2011How to do a grounded theory study: a worked example of a study of dental practices386 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2022Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences64 cited
  • 2012MUZZEUM — Augmented Reality and QR codes enabled mobile platform with digital library, used to Guerrilla open the National Museum of Serbia15 cited
  • 2017The Visitor Experience Using Augmented Reality on Mobile Devices in Museum Exhibitions13 cited
  • 2011Museus e Museologia: desafios para a construção de territórios colaborativos6 cited

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