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Determining Normative Values for Adolescents' Attention in Virtual Reality Game Performance – Whack-a-Mole (Virtuleap)
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Determining Normative Values for Adolescents' Attention in Virtual Reality Game Performance – Whack-a-Mole (Virtuleap) (2023)Determining Normative Values for Adolesce…Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review (2022)Available Virtual Reality-Bas…Serious Games, Gamification, and Serious Mental Illness: A Scoping Review (2019)Serious Games, Gamification, …Relations between gross motor skills and executive functions, controlling for the role of information processing and lapses of attention in 8-10 year old children (2019)Relations between gross motor…Effect of Taekwondo Practice on Cognitive Function in Adolescents with Attention Deficit Hyperactivity Disorder (2019)Effect of Taekwondo Practice …Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2018)Research Design: Qualitative,…Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young (2017)Effect of augmented reality g…Conclusions about interventions, programs, and approaches for improving executive functions that appear justified and those that, despite much hype, do not (2015)Conclusions about interventio…Executive control training from middle childhood to adolescence (2014)Executive control training fr…The benefits of playing video games. (2013)The benefits of playing video…Activities and Programs That Improve Children’s Executive Functions (2012)Activities and Programs That …Processing Speed Mediates the Development of General Intelligence ( g ) in Adolescence (2011)Processing Speed Mediates the…Interventions Shown to Aid Executive Function Development in Children 4 to 12 Years Old (2011)Interventions Shown to Aid Ex…Age differences in reaction time and attention in a national telephone sample of adults: Education, sex, and task complexity matter. (2008)Age differences in reaction t…Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses (2007)Comparison of PubMed, Scopus,…Humans and great apes share a large frontal cortex (2002)Humans and great apes share a…Microcomputer analyses of performance on a portable, simple visual RT task during sustained operations (1985)Microcomputer analyses of per…Working Memory (1974)A gradient of childhood self-control predicts health, wealth, and public safety (2011)The Nature and Organization of Individual Differences in Executive Functions (2012)Education at a Glance 2014 (2014)Assessing Executive Function in Adolescence: A Scoping Review of Existing Measures and Their Psychometric Robustness (2019)Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement (2019)Impaired performance with acute sleep loss. (1959)Experimental Design: Procedures for the Behavioral Sciences. 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References

  • 2018Research Design: Qualitative, Quantitative, and Mixed Methods Approaches12,777 cited
  • 2007Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses5,591 cited
  • 2011Interventions Shown to Aid Executive Function Development in Children 4 to 12 Years Old2,897 cited
  • 2013The benefits of playing video games.2,590 cited
  • 1985Microcomputer analyses of performance on a portable, simple visual RT task during sustained operations1,750 cited
  • 2015Conclusions about interventions, programs, and approaches for improving executive functions that appear justified and those that, despite much hype, do not1,231 cited
  • 2012Activities and Programs That Improve Children’s Executive Functions750 cited
  • 2002Humans and great apes share a large frontal cortex546 cited
  • 2014Executive control training from middle childhood to adolescence269 cited
  • 2017Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young199 cited
  • 2008Age differences in reaction time and attention in a national telephone sample of adults: Education, sex, and task complexity matter.183 cited
  • 2019Effect of Taekwondo Practice on Cognitive Function in Adolescents with Attention Deficit Hyperactivity Disorder127 cited
  • 2019Serious Games, Gamification, and Serious Mental Illness: A Scoping Review116 cited

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2011
Processing Speed Mediates the Development of General Intelligence ( g ) in Adolescence
91 cited
  • 2022Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review86 cited
  • 2019Relations between gross motor skills and executive functions, controlling for the role of information processing and lapses of attention in 8-10 year old children66 cited
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