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The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19
8 references·7 citing·41 second hop
The effect of virtual reality on knowledge acquisition and situational interest regarding library orientation in the time of Covid-19 (2023)The effect of virtual reality on knowledg…2015 IEEE International Conference on Big Data (Big Data) (2015)2015 IEEE International Confe…Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education (2011)Situational interest, compute…Measuring Situational Interest in Academic Domains (2010)Measuring Situational Interes…Designing and Conducting Mixed Methods Research (2007)Designing and Conducting Mixe…Interest: A unique motivational variable (2006)Interest: A unique motivation…A Library Adventure: Comparing a Treasure Hunt with a Traditional Freshman Orientation Tour (2003)A Library Adventure: Comparin…Situational Interest: A Review of the Literature and Directions for Future Research (2001)Situational Interest: A Revie…Interest, Reading, and Learning: Theoretical and Practical Considerations (2001)Interest, Reading, and Learni…Virtual reality as a tool to alleviate library anxiety and promote service knowledge acquisition among visually impaired students (2025)Virtual reality as a tool to …Inclusive library services through virtual reality: Enhancing access and reducing anxiety for hearing and physically impaired students (2025)Inclusive library services th…Evaluating metaverse-based library orientation with Roblox for first-year students (2025)Evaluating metaverse-based li…Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education (2025)Accessible virtual reality fo…Student experience in academic libraries: analysis of intellectual structure and opportunities for future research (2024)Student experience in academi…Initiating Immersive Teaching and Learning Service in Academic Libraries (2024)Initiating Immersive Teaching…Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation (2024)Assisting Hearing and Physica…Self-Efficacy and Academic Motivation (1991)Structural Equations with Latent Variables. 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References

  • 2007Designing and Conducting Mixed Methods Research23,260 cited
  • 2011Situational interest, computer self‐efficacy and self‐regulation: Their impact on student engagement in distance education785 cited
  • 2001Situational Interest: A Review of the Literature and Directions for Future Research658 cited
  • 2006Interest: A unique motivational variable647 cited
  • 2001Interest, Reading, and Learning: Theoretical and Practical Considerations463 cited
  • 2010Measuring Situational Interest in Academic Domains439 cited
  • 20152015 IEEE International Conference on Big Data (Big Data)175 cited
  • 2003A Library Adventure: Comparing a Treasure Hunt with a Traditional Freshman Orientation Tour58 cited

Cited by

  • 2024Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation9 cited
  • 2024Student experience in academic libraries: analysis of intellectual structure and opportunities for future research7 cited
  • 2025Accessible virtual reality for library orientation: A user-centered approach for visually impaired learners in inclusive education6 cited
  • 2025Virtual reality as a tool to alleviate library anxiety and promote service knowledge acquisition among visually impaired students3 cited
  • 2025Inclusive library services through virtual reality: Enhancing access and reducing anxiety for hearing and physically impaired students

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3 cited
  • 2024Initiating Immersive Teaching and Learning Service in Academic Libraries2 cited
  • 2025Evaluating metaverse-based library orientation with Roblox for first-year students1 cited