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Review: design reshape the relationship between museum collections and visitors in digital age
16 references·0 citing·47 second hop
Review: design reshape the relationship between museum collections and visitors in digital age (2023)Review: design reshape the relationship b…Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project (2022)Digitalization of ancient fab…Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages (2022)Conveying Intangible Cultural…Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences (2022)Augmented Reality to Engage V…Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling (2021)Museum as multisensorial site…Behind the Scenes at the Science Museum (2020)Behind the Scenes at the Scie…Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums (2019)Experience Design, Virtual Re…Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project (2019)Creating tangible interaction…Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review (2018)Human-exhibition interaction …Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)Not just seeing, but also fee…Interactivity, Game Creation, Design, Learning, and Innovation (2017)Interactivity, Game Creation,…Qualitative Research & Evaluation Methods: Integrating Theory and Practice (2014)Qualitative Research & Evalua…The co-production of temporary museum exhibitions (2010)The co-production of temporar…Museum Manners: The Sensory Life of the Early Museum (2007)Museum Manners: The Sensory L…Expanding museum studies: an introduction (2006)Expanding museum studies: an …Speaking of Art as Embodied Imagination: A Multisensory Approach to Understanding Aesthetic Experience (2003)Speaking of Art as Embodied I…Strangers, Guests, or Clients? Visitor Experiences in Museums (1999)Strangers, Guests, or Clients…The Social Life of Things (1986)The Birth of the Museum: History, Theory, Politics (1995)Empire of the senses : the sensual culture reader (2005)Scenting the Anosmic Cube: On the Use of Ambient Scent in the Context of the Art Gallery or Museum (2020)Multisensory museum experience: an integrative view and future research directions (2024)Sensorium (2024)Visitor Meaning‐Making in Museums for a New Age (1995)Exploring Satisfying Experiences in Museums (1999)Children's Museum Experiences: Identifying Powerful Mediators of Learning (2002)Beyond Learning: Exploring Visitors' Perceptions of the Value and Benefits of Museum Experiences (2008)Contemplating museums’ service failure: Extracting the service quality dimensions of museums from negative on-line reviews (2018)The Varieties of Sensory Experience: A Sourcebook in the Anthropology of the Senses. (1992)Embodiment and Experience: The Existential Ground of Culture and Self (1996)Consumer Culture Theory (CCT): Twenty Years of Research (2005)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Customer experience quality: an exploration in business and consumer contexts using repertory grid technique (2010)Distinction: A Social Critique of the Judgement of Taste* (2018)Museums in Motion: An Introduction to the History and Functions of Museums (1980)Spending Time on Art (2001)Digital Sensory Marketing: Integrating New Technologies into Multisensory Online Experience (2018)Emotional ratings and skin conductance response to visual, auditory and haptic stimuli (2018)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Museums and Education (2007)Humanized museums? How digital technologies become relational tools (2021)Museums in the Infosphere: reshaping value creation (2021)The Effectiveness of Digital Technologies Used for the Visitor’s Experience in Digital Museums. A Systematic Literature Review from the Last Two Decades (2022)Intangible Heritage as Metacultural Production1 (2004)A definition of cultural heritage: From the tangible to the intangible (2010)Intangible Cultural Heritage: The Living Culture of Peoples (2011)Digital Art and the Metaverse: Benefits and Challenges (2023)Embodied power: How do museum tourists’ sensory experiences affect place identity? (2024)Immersive Technologies (2024)Virtual museum system evaluation through user studies (2017)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Bibliometric analysis of fourth industrial revolution applied to heritage studies based on web of science and scopus databases from 2016 to 2021 (2022)Exploring Emotional and Cognitive Engagement with Holographic Displays in Museums (2025)Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)Dead bodies: The changing treatment of human remains in British museum collections and the challenge to the traditional model of the museum (2008)Engaging with the future of ‘critical heritage studies’: looking back in order to look forward (2013)Typologische Konstruktionen (2018)Configuring Reception (2004)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)Accessing audiences: visiting visitor books (2015)Sample Size in Qualitative Interview Studies (2015)A simple method to assess and report thematic saturation in qualitative research (2020)The online survey as a qualitative research tool (2020)
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References

  • 2014Qualitative Research & Evaluation Methods: Integrating Theory and Practice6,828 cited
  • 2003Speaking of Art as Embodied Imagination: A Multisensory Approach to Understanding Aesthetic Experience603 cited
  • 2020Behind the Scenes at the Science Museum253 cited
  • 2017Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition211 cited
  • 1999Strangers, Guests, or Clients? Visitor Experiences in Museums166 cited
  • 2007Museum Manners: The Sensory Life of the Early Museum132 cited
  • 2022Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages86 cited
  • 2006Expanding museum studies: an introduction82 cited
  • 2022Augmented Reality to Engage Visitors of Science Museums through Interactive Experiences64 cited
  • 2019Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums63 cited
  • 2010The co-production of temporary museum exhibitions60 cited
  • 2019Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project51 cited
  • 2017Interactivity, Game Creation, Design, Learning, and Innovation45 cited
  • 2021Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling

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41 cited
  • 2022Digitalization of ancient fabric using virtual reality technology at the Wieng Yong House Museum: The FabricVR project36 cited
  • 2018Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review35 cited
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