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At the intersection of human-computer interaction and museum studies exists a unique opportunity to explore games as an interactive tool. Visitor interest in museums is flagging and as audiences’ values shift, so must museums’. While museums have increasingly adopted interactive technologies to engage visitors, these efforts have not yet fully realised museums’ potential in creating immersive and educational experiences that cater to the evolving expectations of modern audiences. This research will investigate how digital technologies can facilitate immersive museum game experiences. By examining the current state of technologically mediated interactive experiences in museums, and museums’ use of games more broadly, a design methodology for museum games can be constructed.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.