SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Strategi Penerapan Metaverse Tourism pada Pameran Ruang ImersifA di Museum Nasional Jakarta
4 references·1 citing·15 second hop
Strategi Penerapan Metaverse Tourism pada Pameran Ruang ImersifA di Museum Nasional Jakarta (2023)Strategi Penerapan Metaverse Tourism pada…Metaverse tourism for sustainable tourism development: Tourism Agenda 2030 (2022)Metaverse tourism for sustain…DIGITAL TOURISM MUSEUM NASIONAL INDONESIA MELALUI VIRTUAL TOUR DI MASA PANDEMI COVID-19 (2021)DIGITAL TOURISM MUSEUM NASION…AUGMENTED DAN VIRTUAL REALITY SEBAGAI MEDIA PROMOSI INTERAKTIF MUSEUM PERUMUSAN NASKAH PROKLAMASI (2021)AUGMENTED DAN VIRTUAL REALITY…Analisis SWOT Dalam Menentukan Strategi Pemasaran (Studi Kasus di Kantor Pos Kota Magelang 56100) (2020)Analisis SWOT Dalam Menentuka…Exploring GenAI’s Role in Digital Cultural Memory at Museums and Art Galleries in Indonesia: AR and VR Perspectives (2024)Exploring GenAI’s Role in Dig…Museum marketing and strategy : designing missions, building audiences, generating revenue and resources (2008)Effectiveness of Usage of Digital Heritage in the Sustainability of Cultural Tourism on Islands: The Case of Northern Cyprus (2022)Understanding the Potential of Indonesian Museums (2022)Adaptasi Museum Konvensional dalam Upaya Peremajaan Pasca Pandemi Covid (2023)Hedonic Consumption: Emerging Concepts, Methods and Propositions (1982)How Smart, Connected Products Are Transforming Companies (2015)The role of artificial intelligence in achieving the Sustainable Development Goals (2020)Rethinking Metaverse Tourism: A Taxonomy and an Agenda for Future Research (2023)Travelling the Metaverse: Potential Benefits and Main Challenges for Tourism Sectors and Research Applications (2023)Metaverse technologies in hospitality: using the theory of consumption values to reveal consumer attitudes and trust factors (2024)Communicative and Cultural Memory (2011)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Experiencing immersive virtual reality in museums (2019)Pendekatan Metode Ward And Peppard Untuk Perencanaan Strategis Sistem Informasi DISPERINNAKER Kota Salatiga (2021)Improving Performance Employees of Poly Service Department Nahdatul Ulama Hospital Strategy (RSNU) Tuban (2023)
this work references cited by second hop

References

  • 2022Metaverse tourism for sustainable tourism development: Tourism Agenda 2030361 cited
  • 2020Analisis SWOT Dalam Menentukan Strategi Pemasaran (Studi Kasus di Kantor Pos Kota Magelang 56100)168 cited
  • 2021DIGITAL TOURISM MUSEUM NASIONAL INDONESIA MELALUI VIRTUAL TOUR DI MASA PANDEMI COVID-1921 cited
  • 2021AUGMENTED DAN VIRTUAL REALITY SEBAGAI MEDIA PROMOSI INTERAKTIF MUSEUM PERUMUSAN NASKAH PROKLAMASI5 cited

Cited by

  • 2024Exploring GenAI’s Role in Digital Cultural Memory at Museums and Art Galleries in Indonesia: AR and VR Perspectives2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work