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The Concept of Flow
0 references·16 citing·52 second hop
The Concept of Flow (2001)The Concept of FlowEnhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes (2025)Enhancing User Experience in …Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value (2023)Practicing drum on VR to prom…Team Flow Is a Unique Brain State Associated with Enhanced Information Integration and Interbrain Synchrony (2021)Team Flow Is a Unique Brain S…Work Flow Experience in the Light of Leader-Member Exchange and Person-Job Fit Theories (2020)Work Flow Experience in the L…Mindfulness for musicians: A mixed methods study investigating the effects of 8-week mindfulness courses on music students at a leading conservatoire (2020)Mindfulness for musicians: A …A Review on the Role of the Neuroscience of Flow States in the Modern World (2020)A Review on the Role of the N…Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance (2019)Towards a Framework for Desig…Serious Games for Integral Sustainable Design: Level 1 (2017)Serious Games for Integral Su…Engaging narratives evoke similar neural activity and lead to similar time perception (2017)Engaging narratives evoke sim…Boys’ descriptions of their experiences in choral music (2009)Boys’ descriptions of their e…Making the Case for a Positive Approach to Improving Organizational Performance in Higher Education Institutions (2008)Making the Case for a Positiv…Le concept de « flow » ou « état psychologique optimal » : état de la question appliquée au sport (2008)Le concept de « flow » ou « é…Flow theory – its application to coaching psychology (2007)Flow theory – its application…Positive Psychology in Clinical Practice (2004)Positive Psychology in Clinic…Student engagement in high school classrooms from the perspective of flow theory. (2003)Student engagement in high sc…Reconciling Humanistic Ideals and Scientific Clinical Practice (2003)Reconciling Humanistic Ideals…Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The CES-D Scale (1977)The Satisfaction With Life Scale (1985)The Satisfaction With Life Scale and the emerging construct of life satisfaction (2008)Gratitude and well-being: A review and theoretical integration (2010)The challenge of defining wellbeing (2012)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Power of Feedback (2007)Singing and social inclusion (2014)When music “flows”. State and trait in musical performance, composition and listening: a systematic review (2015)A Scoping Review of Flow Research (2022)Apprenticeship in thinking: cognitive development in social context (1990)Flow: the psychology of optimal experience (1990)Handbook of Positive Psychology (2001)The Measurement of Student Engagement: A Comparative Analysis of Various Methods and Student Self-report Instruments (2012)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)A Ladder Of Citizen Participation (1969)Organizational Learning: A Theory of Action Perspective (1997)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review (2022)A framework to design game theory-based interventions for strategic analysis of real-world problems with stakeholders (2023)Gamification for sustainability: A systematic review of applications, trends, and opportunities (2024)An Introduction to the Structural Analysis of Narrative (1975)The role of transportation in the persuasiveness of public narratives. (2000)The Psychology of Happiness (2013)Neural engagement with online educational videos predicts learning performance for individual students (2018)Crowdsourcing neuroscience: Inter-brain coupling during face-to-face interactions outside the laboratory (2020)Cognitive processing of a common stimulus synchronizes brains, hearts, and eyes (2022)Using thematic analysis in psychology (2006)Designing and Conducting Mixed Methods Research (2007)Diagnostic and Statistical Manual of Mental Disorders (2013)Current Trends in Music Performance Anxiety Intervention (2023)It’s not a virus! Reconceptualizing and de-pathologizing music performance anxiety (2023)The influence of music performance anxiety on career expectations of early musical career students: self-efficacy as a moderator (2024)Perception and communication. (1958)The magical number 4 in short-term memory: A reconsideration of mental storage capacity (2001)First few seconds for flow: A comprehensive proposal of the neurobiology and neurodynamics of state onset (2022)Human centred lean – introducing the people value stream (2022)Can ChatGPT Be Addictive? A Call to Examine the Shift from Support to Dependence in AI Conversational Large Language Models (2025)Exchange and Power in Social Life. (1965)The Social Psychology of Organizations. (1979)Person‐organization fit and turnover intention: The mediating role of need‐supply fit and demand‐ability fit (2023)The influence of subjective norms and science identity on academic career intentions (2023)Digital game-based learning (2003)Self-Determination Theory (2012)Foundations of Game-Based Learning (2015)Exploring Key Factors Influencing the Processual Experience of Visitors in Metaverse Museum Exhibitions: An Approach Based on the Experience Economy and the SOR Model (2025)Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums (2025)Guidance in museum virtual tours: The impact of a gamified mobile guide on elementary students’ learning experiences (2026)
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  • 2003Student engagement in high school classrooms from the perspective of flow theory.1,358 cited
  • 2004Positive Psychology in Clinical Practice1,232 cited
  • 2020A Review on the Role of the Neuroscience of Flow States in the Modern World94 cited
  • 2020Mindfulness for musicians: A mixed methods study investigating the effects of 8-week mindfulness courses on music students at a leading conservatoire93 cited
  • 2017Engaging narratives evoke similar neural activity and lead to similar time perception73 cited
  • 2009Boys’ descriptions of their experiences in choral music60 cited
  • 2019Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance56 cited
  • 2025Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes46 cited
  • 2020Work Flow Experience in the Light of Leader-Member Exchange and Person-Job Fit Theories46 cited
  • 2003Reconciling Humanistic Ideals and Scientific Clinical Practice45 cited
  • 2021Team Flow Is a Unique Brain State Associated with Enhanced Information Integration and Interbrain Synchrony37 cited
  • 2008Le concept de « flow » ou « état psychologique optimal » : état de la question appliquée au sport32 cited
  • 2007Flow theory – its application to coaching psychology

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32 cited
  • 2017Serious Games for Integral Sustainable Design: Level 126 cited
  • 2008Making the Case for a Positive Approach to Improving Organizational Performance in Higher Education Institutions21 cited
  • 2023Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value13 cited