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Why do people buy virtual clothes?
16 references·8 citing·45 second hop
Why do people buy virtual clothes? (2023)Why do people buy virtual clothes?The Presentation of Self in Everyday Life (2023)The Presentation of Self in E…Social media engagement behaviour: a uses and gratifications perspective (2015)Social media engagement behav…Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Consumer Acceptance and Use o…Signaling Status with Luxury Goods: The Role of Brand Prominence (2010)Signaling Status with Luxury …Understanding and Mitigating Uncertainty in Online Exchange Relationships: A Principal–Agent Perspective1 (2007)Understanding and Mitigating …Initial trust and online buyer behaviour (2007)Initial trust and online buye…Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Time Flies When You’re Having…Learning from the Behavior of Others: Conformity, Fads, and Informational Cascades (1998)Learning from the Behavior of…Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Data Analysis: An…Extrinsic and Intrinsic Cue Effects on Perceptions of Store Brand Quality (1994)Extrinsic and Intrinsic Cue E…A Simple Model of Herd Behavior (1992)A Simple Model of Herd Behavi…Qualitative Data Analysis: A Methods Sourcebook (1988)Qualitative Data Analysis: A …Judgment under Uncertainty (1982)Judgment under UncertaintyInnovativeness, Novelty Seeking, and Consumer Creativity (1980)Innovativeness, Novelty Seeki…The Role of Theory in Uses and Gratifications Studies (1979)The Role of Theory in Uses an…On the Use of the Mass Media for Important Things (1973)On the Use of the Mass Media …The effect of NFT visual quality on consumer evaluations of luxury goods in the metaverse (2025)The effect of NFT visual qual…Digital Luxury in the Metaverse: How Non‐fungible Tokens Shape Resistance to Negative Information and Brand Purchase Intention (2025)Digital Luxury in the Metaver…Community and Consumer Dynamics in NFTs : Understanding Digital Asset Value Through Social Engagement (2025)Community and Consumer Dynami…The Influence of Interactivity, Aesthetic, Creativity and Vividness on Consumer Purchase of Virtual Clothing: The Mediating Effect of Satisfaction and Flow (2024)The Influence of Interactivit…Purchase spillovers from the metaverse to the real world: The roles of social presence, trialability, and customer experience (2024)Purchase spillovers from the …Guest editorial overview: ‘Mapping the future of consumer behaviour using disruptive technologies’ (2024)Guest editorial overview: ‘Ma…Exploring Virtual Fashion Consumption through the Emotional Three-Level Theory: Reflections on Sustainable Consumer Behavior (2024)Exploring Virtual Fashion Con…Consumer preferences for the visual presentation of non-fungible tokens (NFTs) of luxury products: The role of perceived authenticity (2024)Consumer preferences for the …Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Trust and TAM in Online Shopping: An Integrated Model1 (2003)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Conflict, arousal, and curiosity. (1960)The Market Maven: A Diffuser of Marketplace Information (1987)A Cross-National Investigation into the Individual and National Cultural Antecedents of Consumer Innovativeness (1999)Consumer innovativeness (2002)Intellectual Evolution from Adolescence to Adulthood (2009)Diffusion of Innovations 1 (2019)The Dynamics of Informational Cascades: The Monday Demonstrations in Leipzig, East Germany, 1989–91 (1994)Models of technology diffusion (2000)Micro-Foundations of Urban Agglomeration Economies (2003)Chapter 48 Micro-foundations of urban agglomeration economies (2004)American Economic Review (2019)Theory of the firm: Managerial behavior, agency costs and ownership structure (1976)The theory of planned behavior (1991)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)What Makes a Helpful Online Review? A Study of Customer Reviews on Amazon.Com1 (2010)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial Least Squares (PLS) Structural Equation Modeling (SEM) for Building and Testing Behavioral Causal Theory: When to Choose It and How to Use It (2014)The General Theory of Employment, Interest and Money. (1936)Network externalities, competition, and compatibility (1985)Standardization, Compatibility, and Innovation (1985)A Unified Theory of Underreaction, Momentum Trading, and Overreaction in Asset Markets (1999)Investor Psychology and Asset Pricing (2001)Using Online Conversations to Study Word-of-Mouth Communication (2004)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)Three Approaches to Qualitative Content Analysis (2005)Using thematic analysis in psychology (2006)The qualitative content analysis process (2008)Thematic Analysis (2017)A simple method to assess and report thematic saturation in qualitative research (2020)The Coding Manual for Qualitative Researchers (2022)Those Who Understand: Knowledge Growth in Teaching (1986)Perception of Risk (1987)The weirdest people in the world? (2010)Social Identity Theory and the Organization (1989)Emotional Intelligence (1990)Framing Processes and Social Movements: An Overview and Assessment (2000)
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References

  • 1994Qualitative Data Analysis: An Expanded Sourcebook48,401 cited
  • 1988Qualitative Data Analysis: A Methods Sourcebook20,700 cited
  • 2023The Presentation of Self in Everyday Life17,564 cited
  • 2012Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology115,720 cited
  • 1982Judgment under Uncertainty8,238 cited
  • 1992A Simple Model of Herd Behavior6,511 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2007Understanding and Mitigating Uncertainty in Online Exchange Relationships: A Principal–Agent Perspective12,645 cited
  • 1998Learning from the Behavior of Others: Conformity, Fads, and Informational Cascades1,916 cited
  • 1980Innovativeness, Novelty Seeking, and Consumer Creativity1,715 cited
  • 2010Signaling Status with Luxury Goods: The Role of Brand Prominence1,657 cited
  • 1973On the Use of the Mass Media for Important Things1,637 cited
  • 1994Extrinsic and Intrinsic Cue Effects on Perceptions of Store Brand Quality1,198 cited
  • 2007Initial trust and online buyer behaviour854 cited
  • 1979The Role of Theory in Uses and Gratifications Studies

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842 cited
  • 2015Social media engagement behaviour: a uses and gratifications perspective720 cited
  • Cited by

    • 2024Purchase spillovers from the metaverse to the real world: The roles of social presence, trialability, and customer experience45 cited
    • 2024The Influence of Interactivity, Aesthetic, Creativity and Vividness on Consumer Purchase of Virtual Clothing: The Mediating Effect of Satisfaction and Flow31 cited
    • 2024Consumer preferences for the visual presentation of non-fungible tokens (NFTs) of luxury products: The role of perceived authenticity26 cited
    • 2025Community and Consumer Dynamics in NFTs : Understanding Digital Asset Value Through Social Engagement26 cited
    • 2024Exploring Virtual Fashion Consumption through the Emotional Three-Level Theory: Reflections on Sustainable Consumer Behavior19 cited
    • 2024Guest editorial overview: ‘Mapping the future of consumer behaviour using disruptive technologies’19 cited
    • 2025Digital Luxury in the Metaverse: How Non‐fungible Tokens Shape Resistance to Negative Information and Brand Purchase Intention15 cited
    • 2025The effect of NFT visual quality on consumer evaluations of luxury goods in the metaverse13 cited