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Potential Applications of Transmedia Storytelling for Fostering SDG Awareness and Action
13 references·0 citing·36 second hop
Potential Applications of Transmedia Storytelling for Fostering SDG Awareness and Action (2023)Potential Applications of Transmedia Stor…Transforming Our World: The 2030 Agenda for Sustainable Development (2018)Transforming Our World: The 2…From Transmedia Storytelling to Transmedia Experience (2018)From Transmedia Storytelling …Transmedia Archaeology (2014)Transmedia ArchaeologyNew World Created by Social Media: Transmedia Storytelling (2014)New World Created by Social M…A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms (2012)A Creator's Guide to Transmed…Transmedia Storytelling and Entertainment: An annotated syllabus (2010)Transmedia Storytelling and E…Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Transmedia Storytelling: Impl…Transmedia storytelling : business, aesthetics and production at the Jim Henson Company (2007)Transmedia storytelling : bus…Transmedial Worlds - Rethinking Cyberworld Design (2004)Transmedial Worlds - Rethinki…Situated Language and Learning: A Critique of Traditional Schooling (2004)Situated Language and Learnin…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…Understanding media : the extensions of man (1967)Understanding media : the ext…Understanding Media: The Extensions of Man (1964)Understanding Media: The Exte…The Act of Reading: A Theory of Aesthetic Response (1979)The Act of Reading: A Theory of Aesthetic Response (1980)Is There a Text in This Class? The Authority of Interpretive Communities (1983)Transmedial Storytelling and Transfictionality (2013)Storyworlds across Media (2014)Transmedia characters: Theory and analysis (2019)Keywords: A Vocabulary of Culture and Society (1977)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Narrative across media : the languages of storytelling (2004)Lostology: Transmedia storytelling and expansion/compression strategies (2013)Building self-brand connections: Exploring brand stories through a transmedia perspective (2015)Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)LITERACY IN THE NEW MEDIA AGE (2003)Beyond virtuality: from engagement platforms to engagement ecosystems (2014)Rabelais and his world (2020)Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts (2022)Invisible and visible language planning: ideological factors in the family language policy of Chinese immigrant families in Quebec (2009)“Together we are better”: Professional learning networks for teachers (2016)Students’ perception of Kahoot!’s influence on teaching and learning (2018)The Distorted Mirror: Reflections on the Unintended Consequences of Advertising (1986)Public Assessment of TV Advertising: Faint Praise and Harsh Criticism (1994)The Archaeology of Ritual (2015)Club cultures: music, media and subcultural capital (1996)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Social Implications of the Internet (2001)Transmedia Project Design: Theoretical and Analytical Considerations (2013)All platforms considered: Contemporary radio and transmedia engagement (2014)Political Storytelling on Instagram: Key Aspects of Alexander Van der Bellen’s Successful 2016 Presidential Election Campaign (2017)Three frames for innovation policy: R&D, systems of innovation and transformative change (2018)The role of artificial intelligence in achieving the Sustainable Development Goals (2020)On the Opportunities and Risks of Foundation Models (2021)Transmedia Storytelling: Industry Buzzword or New Narrative Experience? (2015)Storytelling in the digital era: A meta-analysis of relevant moderators of the narrative transportation effect (2018)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)
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References

  • 2018Transforming Our World: The 2030 Agenda for Sustainable Development19,350 cited
  • 1964Understanding Media: The Extensions of Man12,311 cited
  • 2004Situated Language and Learning: A Critique of Traditional Schooling2,321 cited
  • 1967Understanding media : the extensions of man571 cited
  • 2009Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production569 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 2010Transmedia Storytelling and Entertainment: An annotated syllabus275 cited
  • 2004Transmedial Worlds - Rethinking Cyberworld Design225 cited
  • 2007Transmedia storytelling : business, aesthetics and production at the Jim Henson Company142 cited
  • 2012A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms126 cited
  • 2014Transmedia Archaeology35 cited
  • 2014New World Created by Social Media: Transmedia Storytelling31 cited
  • 2018From Transmedia Storytelling to Transmedia Experience11 cited

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