No open-access location is known for this record yet.
No open-access location is known for this record yet.
Digitization is becoming a significant trend in cultural learning. In this context, we present TimeQuestAR, an interactive board game to foster public interest and understanding of culture within the ancient capital of China, Jinling. The design grounded in the principles of situated visualization, offers users immersive, contextually rich experiences that deepen their understanding of historical and cultural narratives. We provide an overview of TimeQuestAR and conduct a user evaluation through in-depth interviews. Our findings indicate that the prototype shows promising potential to promote cultural learning through playful experiences. Drawing from these findings, we propose design suggestions and delve into the prospective value of the design in education, business, and culture.
Loading…
Stored only when both papers are in the corpus — 10 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.