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Designing inclusive educational games: accessibility rubric
8 references·0 citing·37 second hop
Designing inclusive educational games: accessibility rubric (2023)Designing inclusive educational games: ac…How Accessible is This Video Game? An Analysis Tool in Two Steps (2023)How Accessible is This Video …Towards accessibility in educational games: a framework for the design team (2021)Towards accessibility in educ…Designing for Disability: Evaluating the State of Accessibility Design in Video Games (2020)Designing for Disability: Eva…An Overview of Accessibility and Usability of Educational Games (2012)An Overview of Accessibility …Games without Frontiers: Theories and Methods for Game Studies and Design (2008)Games without Frontiers: Theo…Modeling for Meaningful Learning (2006)Modeling for Meaningful Learn…Participatory Action Research: Communicative Action and the Public Sphere. (2005)Participatory Action Research…Graphics for learning: Proven guidelines for planning, designing, and evaluating visuals in training materials (2004)Graphics for learning: Proven…THE ELEMENTARY FORMS OF RELIGIOUS LIFE (1916)The Serious Game Constructivist Framework for Children's Learning (2012)Model construction as a learning activity: a design space and review (2013)Learning by Expanding (2014)Tractatus logico-philosophicus (2021)Creating Graphics for Learning and Performance: Lessons in Visual Literacy (2002)Higher education lectures: From passive to active learning via imagery? (2017)Using games to raise awareness: How to co-design serious mini-games? (2017)Exploring the effect of using different levels of emotional design features in multimedia science learning (2018)Discourse and Social Change. (1993)Extraordinary bodies: figuring physical disability in American culture and literature (1997)The New Disability History: American Perspectives (2002)Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture (2021)Accessibility of games and game-based applications: A systematic literature review and mapping of future directions (2023)Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities (2024)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Rules of Play: Game Design Fundamentals (2003)International Organization for Standardization (2011)Guiding principles towards inclusive design: research notes for meaningful change (2023)Designing and Conducting Mixed Methods Research (2007)Game accessibility: a survey (2010)The Convention on the Rights of Persons with Disabilities (2017)Video games for environmental awareness: the accessibility gap (2023)Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games (2023)How to create video games with cognitive accessibility features: a literature review of recommendations (2025)Play, dreams and imitation in childhood. (1952)Serious Games (1970)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities (2018)A Memory Game for Elderly People: Development and Evaluation (2020)Accessibility Evaluation of Video Games for Users with Cognitive Disabilities (2020)Action research as a practice‐based practice (2009)Action Research in Education (2010)Participatory Research Methods: A Methodological Approach in Motion (2012)At Least Nine Ways to Play: Approaching Gamer Mentalities (2010)Building Customer Relationship through Game Mechanics in Social Games (2011)Framework for Designing and Evaluating Game Achievements (2011)
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References

  • 2005Participatory Action Research: Communicative Action and the Public Sphere.1,456 cited
  • 2008Games without Frontiers: Theories and Methods for Game Studies and Design275 cited
  • 2004Graphics for learning: Proven guidelines for planning, designing, and evaluating visuals in training materials209 cited
  • 2006Modeling for Meaningful Learning98 cited
  • 2020Designing for Disability: Evaluating the State of Accessibility Design in Video Games72 cited
  • 2012An Overview of Accessibility and Usability of Educational Games17 cited
  • 2023How Accessible is This Video Game? An Analysis Tool in Two Steps16 cited
  • 2021Towards accessibility in educational games: a framework for the design team9 cited

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