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It's game time: Improving basic psychological needs and promoting positive behaviours through gamification in physical education
16 references·0 citing·36 second hop
It's game time: Improving basic psychological needs and promoting positive behaviours through gamification in physical education (2023)It's game time: Improving basic psycholog…Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intrinsic and extrinsic motiv…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Does gamification satisfy nee…Brick by Brick: The Origins, Development, and Future of Self-Determination Theory (2019)Brick by Brick: The Origins, …Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness (2017)Self-Determination Theory: Ba…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…A definition for gamification: anchoring gamification in the service marketing literature (2016)A definition for gamification…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Research Methods and Statistics in Psychology (2013)Research Methods and Statisti…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …From game design elements to gamefulness (2011)From game design elements to …G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)G*Power 3: A flexible statist…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Research Methods in Language Learning (1993)Research Methods in Language …Naturalistic inquiry (1985)Naturalistic inquiryFlow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Book Reviews: Keppel, Geoffrey. Design and Analysis: A Researcher’s Handbook . Englewood Cliffs, N. J.: Prentice Hall, 1973. 658 + xiii pp. $13.95 (1975)Design and Analysis: A Researcher's Handbook (1975)GPOWER: A general power analysis program (1996)Power failure: why small sample size undermines the reliability of neuroscience (2013)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The Power of Feedback (2007)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Society and the Adolescent Self-Image (1965)Positive psychology: An introduction. (2000)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Self-Determination Theory in Work Organizations: The State of a Science (2017)Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example (2022)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)Three Approaches to Qualitative Content Analysis (2005)Seeking Qualitative Rigor in Inductive Research (2012)Thematic Analysis (2017)
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References

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  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
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2013
Research Methods and Statistics in Psychology
836 cited
  • 2015Actionable Gamification: Beyond Points, Badges, and Leaderboards784 cited
  • 2019Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction711 cited
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