SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Metaverse application, flow experience, and Gen-Zers’ participation intention of intangible cultural heritage communication
16 references·3 citing·32 second hop
Metaverse application, flow experience, and Gen-Zers’ participation intention of intangible cultural heritage communication (2024)Metaverse application, flow experience, a…Sampling Methods in Research Methodology; How to Choose a Sampling Technique for Research (2016)Sampling Methods in Research …Generation Z: Technology and Social Interest (2015)Generation Z: Technology and …Common methods variance detection in business research (2015)Common methods variance detec…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)The DeLone and McLean Model o…Human Information Behavior (2000)Human Information BehaviorBeyond Boredom and Anxiety: Experiencing Flow in Work and Play (2000)Beyond Boredom and Anxiety: E…A Respecification and Extension of the DeLone and McLean Model of IS Success (1997)A Respecification and Extensi…Computer Self-Efficacy: Development of a Measure and Initial Test (1995)Computer Self-Efficacy: Devel…Information Systems Success: The Quest for the Dependent Variable (1992)Information Systems Success: …The theory of planned behavior (1991)The theory of planned behaviorOptimal Experience: Psychological Studies of Flow in Consciousness. (1989)Optimal Experience: Psycholog…The flow experience and its significance for human psychology (1988)The flow experience and its s…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Estimating Nonresponse Bias in Mail Surveys (1977)Estimating Nonresponse Bias i…Beyond boredom and anxiety (1975)Beyond boredom and anxietyThe Zenith of Flow Consciousness in Metaverse: Glancing the Consumer Behavior in the Future (2025)The Zenith of Flow Consciousn…The Impact of Six Visual Factors on Users’ Cultural Participation Intentions in a Virtual Museum Environment: The Mediating Effect of Satisfaction (2025)The Impact of Six Visual Fact…How Collectivism and Virtual Idol Characteristics Influence Purchase Intentions: A Dual-Mediation Model of Parasocial Interaction and Flow Experience (2025)How Collectivism and Virtual …Understanding Information Technology Usage: A Test of Competing Models (1995)The balanced scorecard: Translating strategy into action (1997)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Coefficient Alpha and the Internal Structure of Tests (1951)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)A meta-analysis of the technology acceptance model (2006)Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Self-Reports in Organizational Research: Problems and Prospects (1986)Accounting for common method variance in cross-sectional research designs. (2001)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)An assessment of the use of partial least squares structural equation modeling (PLS-SEM) in hospitality research (2017)Understanding and managing the threat of common method bias: Detection, prevention and control (2021)Common Method Bias: It's Bad, It's Complex, It's Widespread, and It's Not Easy to Fix (2023)Subjective Well-Being (1984)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Handbook of Positive Psychology (2001)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Response Rate and Response Quality of Internet-Based Surveys: An Experimental Study (2004)Introduction (2007)Cross-Sectional versus Longitudinal Survey Research: Concepts, Findings, and Guidelines (2008)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
this work references cited by second hop

References

  • 1991The theory of planned behavior90,729 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 2003The DeLone and McLean Model of Information Systems Success: A Ten-Year Update11,772 cited
  • 1992Information Systems Success: The Quest for the Dependent Variable10,674 cited
  • 1977Estimating Nonresponse Bias in Mail Surveys10,334 cited
  • 1995Computer Self-Efficacy: Development of a Measure and Initial Test6,414 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2015Common methods variance detection in business research3,335 cited
  • 1997A Respecification and Extension of the DeLone and McLean Model of IS Success2,440 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 2016Sampling Methods in Research Methodology; How to Choose a Sampling Technique for Research1,989 cited
  • 2000Human Information Behavior1,469 cited
  • 2000Beyond Boredom and Anxiety: Experiencing Flow in Work and Play1,282 cited
  • 1988The flow experience and its significance for human psychology1,037 cited
  • 2015Generation Z: Technology and Social Interest970 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 1989Optimal Experience: Psychological Studies of Flow in Consciousness.926 cited
  • Cited by

    • 2025How Collectivism and Virtual Idol Characteristics Influence Purchase Intentions: A Dual-Mediation Model of Parasocial Interaction and Flow Experience16 cited
    • 2025The Zenith of Flow Consciousness in Metaverse: Glancing the Consumer Behavior in the Future8 cited
    • 2025The Impact of Six Visual Factors on Users’ Cultural Participation Intentions in a Virtual Museum Environment: The Mediating Effect of Satisfaction4 cited