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Medya ve Şiddet: Bir Bibliyometrik Analiz
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Medya ve Şiddet: Bir Bibliyometrik Analiz (2024)Medya ve Şiddet: Bir Bibliyometrik AnalizBibliometric Analysis: Bridging Informatics With Science (2023)Bibliometric Analysis: Bridgi…Media Violence and the General Aggression Model (2018)Media Violence and the Genera…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…The Role of Media Violence in Violent Behavior (2006)The Role of Media Violence in…Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults (2006)Short-term and Long-term Effe…Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data (2005)Chronic violent video game ex…The Influence of Media Violence on Youth (2003)The Influence of Media Violen…Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Violence in Children's Television Programming: Assessing the Risks (2002)Violence in Children's Televi…Human Aggression (2002)Human AggressionEffects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…“The News Media, the Problem Frame, and the Production of Fear” (1997)“The News Media, the Problem …The “Mainstreaming” of America: Violence Profile No. 11 (1980)The “Mainstreaming” of Americ…Social Learning Theory. (1978)Social Learning Theory.Desensitization of children to television violence. (1973)Desensitization of children t…Imitation of film-mediated aggressive models. (1963)Imitation of film-mediated ag…Frustration and aggression. (1939)Transmission of aggression through imitation of aggressive models. (1961)Social cognitive theory of gender development and differentiation. (1999)Development of the Conformity to Masculine Norms Inventory. (2003)Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. (2003)A GENERAL METHOD FOR ESTIMATING A LINEAR STRUCTURAL EQUATION SYSTEM* (1970)Living with Television: The Violence Profile (1976)The Elastic Body Image: The Effect of Television Advertising and Programming on Body Image Distortions in Young Women (1992)Does Television Erode Social Capital? 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(1991)Media, Public Opinion, and Foreign Policy (2003)Qualitative research: Methods in the social sciences (2006)Terrorism and the Politics of Fear (2006)News, Politics, and Negativity (2015)Social Learning Theory (1977)Premotor cortex and the recognition of motor actions (1996)Violent video game effects on children and adolescents: theory, research, and public policy (2007)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Effects of prosocial video games on prosocial behavior. (2010)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Aggression: A Social Learning Analysis (1973)Statistical Methods for Meta-Analysis (1988)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Development and Validation of a Game Addiction Scale for Adolescents (2009)The Principles of Psychology (1891)Cognitive, social, and physiological determinants of emotional state. (1962)Social Cognitive Theory: An Agentic Perspective (2001)Why Does Social Exclusion Hurt? The Relationship Between Social and Physical Pain. (2005)Predicting workplace aggression: A meta-analysis. (2007)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy mechanism in human agency. (1982)
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References

  • 1978Social Learning Theory.25,426 cited
  • 2002Human Aggression3,912 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 1963Imitation of film-mediated aggressive models.1,620 cited
  • 1980The “Mainstreaming” of America: Violence Profile No. 111,161 cited
  • 2003The Influence of Media Violence on Youth966 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 2006Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults573 cited
  • 1997“The News Media, the Problem Frame, and the Production of Fear”423 cited
  • 2005Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data389 cited
  • 2006The Role of Media Violence in Violent Behavior289 cited
  • 2018Media Violence and the General Aggression Model211 cited
  • 1973Desensitization of children to television violence.209 cited

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2023
Bibliometric Analysis: Bridging Informatics With Science
161 cited
  • 2002Violence in Children's Television Programming: Assessing the Risks159 cited
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