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Creative flow as optimized processing: Evidence from brain oscillations during jazz improvisations by expert and non-expert musicians
16 references·0 citing·50 second hop
Creative flow as optimized processing: Evidence from brain oscillations during jazz improvisations by expert and non-expert musicians (2024)Creative flow as optimized processing: Ev…Creative Cognition and Brain Network Dynamics (2015)Creative Cognition and Brain …The Cognitive Neuroscience of Insight (2014)The Cognitive Neuroscience of…Dual-Process Theories of Higher Cognition (2013)Dual-Process Theories of High…Cognitive Skills and Their Acquisition (2013)Cognitive Skills and Their Ac…Flow, performance and moderators of challenge-skill balance (2008)Flow, performance and moderat…Flow and Regulatory Compatibility: An Experimental Approach to the Flow Model of Intrinsic Motivation (2007)Flow and Regulatory Compatibi…The Role of the Posterior Fusiform Gyrus in Reading (2006)The Role of the Posterior Fus…The Relationship of Motivation and Flow Experience to Academic Procrastination in University Students (2005)The Relationship of Motivatio…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Neurocognitive mechanisms underlying the experience of flow (2004)Neurocognitive mechanisms und…Good Business: Leadership, Flow, and the Making of Meaning (2004)Good Business: Leadership, Fl…Factors influencing the occurrence of flow state in elite athletes (1995)Factors influencing the occur…Athletes in flow: A qualitative investigation of flow states in elite figure skaters (1992)Athletes in flow: A qualitati…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Social psychology of creativity: A consensual assessment technique. (1982)Social psychology of creativi…The Creative Vision: A Longitudinal Study of Problem Finding in Art (1977)The Creative Vision: A Longit…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Serious Games : An Overview (2007)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Flow: the psychology of optimal experience (1990)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. 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References

  • 1991Flow: The Psychology of Optimal Experience9,449 cited
  • 2013Dual-Process Theories of Higher Cognition4,256 cited
  • 2013Cognitive Skills and Their Acquisition2,926 cited
  • 1982Social psychology of creativity: A consensual assessment technique.2,299 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,636 cited
  • 2015Creative Cognition and Brain Network Dynamics1,129 cited
  • 2008Flow, performance and moderators of challenge-skill balance954 cited
  • 2014The Cognitive Neuroscience of Insight701 cited
  • 2004Neurocognitive mechanisms underlying the experience of flow423 cited
  • 2007Flow and Regulatory Compatibility: An Experimental Approach to the Flow Model of Intrinsic Motivation381 cited
  • 1995Factors influencing the occurrence of flow state in elite athletes343 cited
  • 1977The Creative Vision: A Longitudinal Study of Problem Finding in Art338 cited
  • 1992Athletes in flow: A qualitative investigation of flow states in elite figure skaters314 cited
  • 2006The Role of the Posterior Fusiform Gyrus in Reading299 cited
  • 2004Good Business: Leadership, Flow, and the Making of Meaning292 cited

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  • 2005The Relationship of Motivation and Flow Experience to Academic Procrastination in University Students292 cited
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