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A Study on the Digitalization Methods, Visualization Technologies and Interactive Information Systems for Popularization of Tangible and Intangible Heritage
4 references·0 citing·19 second hop
A Study on the Digitalization Methods, Visualization Technologies and Interactive Information Systems for Popularization of Tangible and Intangible Heritage (2024)A Study on the Digitalization Methods, Vi…The accessibility of visually impaired people to museums and art through ICTs (2022)The accessibility of visually…Difficulties in Launching Digitization at Museums: The Case of Lithuanian Municipal Museums (2022)Difficulties in Launching Dig…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…Participation and Technology: Perception and Public Expectations about the Use of ICTs in Museums (2013)Participation and Technology:…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Informational Value of Museum Web Sites (2002)Interaction and interactives: collaboration and participation with computer-based exhibits (2004)ICT adoption in heritage organizations: Crossing the chasm (2016)Languages and Context Issues of ICTs for a New Role of Museums in the COVID-19 Era (2021)Participatory Exhibition-Viewing Using Augmented Reality and Analysis of Visitor Behavior (2024)Emerging convergence? Thoughts on museums, archives, libraries, and professional training (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)School Readiness From Kindergarten to Primary School (2019)The Need for Emotional Intelligence Training Education in Critical and Stressful Situations: The Case of Covid-19 (2020)8 Pillars X 8 Layers Model of Metacognition: Educational Strategies, Exercises &Trainings (2021)MULTISENSORY APPROACH TO MUSEUM ACCESSIBILITY AND EXPERIENCE ENHANCEMENT (2024)Technologies used for visually impaired individuals in the museum environment: a systematic review (2025)Stories of impact: the role of narrative in understanding the value and impact of digital collections (2015)The Museum Experience Revisited (2016)Museums around the world in the Face of Covid-19 (2020)
this work references cited by second hop

References

  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2013Participation and Technology: Perception and Public Expectations about the Use of ICTs in Museums20 cited
  • 2022The accessibility of visually impaired people to museums and art through ICTs4 cited
  • 2022Difficulties in Launching Digitization at Museums: The Case of Lithuanian Municipal Museums4 cited

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