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Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology
16 references·4 citing·37 second hop
Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology (2024)Enhanced Inclusion through Advanced Immer…Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)Digital Twins and Enabling Te…VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games (2022)VR Games in Cultural Heritage…Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)Towards Enhancing Virtual Mus…Cultural tourist and user experience with artificial intelligence: a holistic perspective from the Industry 5.0 approach (2022)Cultural tourist and user exp…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…Virtual museum system evaluation through user studies (2017)Virtual museum system evaluat…Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Visualizing museum visitors’ …Understanding museum visitors’ experience: a comparative study (2016)Understanding museum visitors…DynaMus: A fully dynamic 3D virtual museum framework (2016)DynaMus: A fully dynamic 3D v…A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)A content service deployment …Movement in museums: mediating between museum intent and visitor experience (2014)Movement in museums: mediatin…Automatic Detection of Social Behavior of Museum Visitor Pairs (2014)Automatic Detection of Social…An Analysis of Visitor Circulation: Movement Patterns and the General Value Principle (2006)An Analysis of Visitor Circul…Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Paying Attention: The Duratio…Tracking Visitor Circulation in Museum Settings (1993)Tracking Visitor Circulation …Visitor Behavior in Museums: Some Early Research in Environmental Design (1972)Visitor Behavior in Museums: …My Heritage Companion: An AI-Driven Mobile Experience for Visual Storytelling (2025)My Heritage Companion: An AI-…Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience (2025)Immersive Technologies in Dig…Iconological Reconstruction and Complementarity in Chinese and Korean Museums in the Digital Age: A Comparative Study of the National Museum of Korea and the Palace Museum (2025)Iconological Reconstruction a…What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)What influences user continuo…Exhibit Design and Visitor Behavior (1988)Paying Attention: Visitors and Museum Exhibitions (1998)Museum Fatigue: A Critical Review (2009)Combining GPS & survey data improves understanding of visitor behaviour (2017)The Museum Experience Revisited (2016)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Facebook and the creation of the metaverse: radical business model innovation or incremental transformation? (2022)How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research (2024)Building Virtual and Augmented Reality museum exhibitions (2004)Virtual museums for all: employing game technology for edutainment (2004)Virtual museums, a survey and some issues for consideration (2009)The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Listening in on Museum Conversations (2004)Timing and Tracking: Unlocking Visitor Behavior (2009)The museum experience revisited (2013)A survey on developing personalized content services in museums (2018)Digital interaction with 3D archaeological artefacts: evaluating user’s behaviours at different representation scales (2020)Visitor-Sensing: Involving the Crowd in Cultural Heritage Organizations (2020)Public institutions for personal learning : establishing a research agenda (1995)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Emerging convergence? Thoughts on museums, archives, libraries, and professional training (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Exhibit Evaluation—A Goal‐Referenced Approach (1976)Visitor centres and environmental interpretation: An exploration of the relationships among visitor enjoyment, understanding and mindfulness (1986)The Role of Attention in Designing Effective Interpretive Labels (2000)Theoretical perspectives on learning in an informal setting (2003)Zoo experiences: conversations, connections, and concern for animals (2008)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective (2024)Spatial distribution characteristics and influencing factors of traditional villages based on geodetector: Jiarong Tibetan in Western Sichuan, China (2024)Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand (2024)From ‘Objects’ to ‘Sustainable Development’: The Evolution of Architectural Heritage Conservation in Theory and Practice (2024)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)
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References

  • 2016A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs313 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 1997Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions210 cited
  • 2006An Analysis of Visitor Circulation: Movement Patterns and the General Value Principle149 cited
  • 2017Virtual museum system evaluation through user studies147 cited
  • 2023Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview144 cited
  • 2022VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games127 cited
  • 2016DynaMus: A fully dynamic 3D virtual museum framework117 cited
  • 1972Visitor Behavior in Museums: Some Early Research in Environmental Design90 cited
  • 2016Visualizing museum visitors’ behavior: Where do they go and what do they do there?86 cited
  • 2016Understanding museum visitors’ experience: a comparative study72 cited
  • 1993Tracking Visitor Circulation in Museum Settings61 cited
  • 2014Automatic Detection of Social Behavior of Museum Visitor Pairs54 cited
  • 2022Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations50 cited

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  • 2022Cultural tourist and user experience with artificial intelligence: a holistic perspective from the Industry 5.0 approach48 cited
  • 2014Movement in museums: mediating between museum intent and visitor experience44 cited
  • Cited by

    • 2024What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models45 cited
    • 2025Iconological Reconstruction and Complementarity in Chinese and Korean Museums in the Digital Age: A Comparative Study of the National Museum of Korea and the Palace Museum12 cited
    • 2025Immersive Technologies in Digital Museums: A Systematic Review of Virtual and Augmented Reality for Heritage Reconstruction and Visitor Experience12 cited
    • 2025My Heritage Companion: An AI-Driven Mobile Experience for Visual Storytelling4 cited