SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
METAVERSE: ULUSAL YAZININ BİBLİYOMETRİK ANALİZİ
16 references·0 citing·52 second hop
METAVERSE: ULUSAL YAZININ BİBLİYOMETRİK ANALİZİ (2024)METAVERSE: ULUSAL YAZININ BİBLİYOMETRİK A…User Acceptance of Metaverse: An Analysis for e-Commerce in the Framework of Technology Acceptance Model (TAM) (2023)User Acceptance of Metaverse:…The Metaverse: A new digital frontier for consumer behavior (2023)The Metaverse: A new digital …Metaverse Nedir? Literatür Art Alanı Bağlamında Yeni Bir Tanım Önerisi (2023)Metaverse Nedir? Literatür Ar…The Essential Factor of Metaverse for Business Based on 7 Layers of Metaverse – Systematic Literature Review (2022)The Essential Factor of Metav…Sanatın Hibrit Gerçeklik Alanı: ‘Metaverse’ (2022)Sanatın Hibrit Gerçeklik Alan…Metaverse’de Gerçekleştirilen İşlemlerin Vergilendirilmesi (2022)Metaverse’de Gerçekleştirilen…Metaverse Evreninde Yer Alan Bazı Uygulamalar Üzerine Tematik Bir Analiz (2022)Metaverse Evreninde Yer Alan …Metaverse Dünyasının Eğitim Modeli Olarak Kullanımı ve Muhasebe Eğitimine Yansımaları (2022)Metaverse Dünyasının Eğitim M…Metaverse Awareness of Turkish Generation Z Preservice Teachers (2022)Metaverse Awareness of Turkis…METAVERSE: 'DİJİTAL BÜYÜK PATLAMADA FIRSATLAR VE ENDİŞELERE YÖNELİK ALGILAR (2021)METAVERSE: 'DİJİTAL BÜYÜK PAT…How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design (2021)How to Promote User Purchase …How to conduct a bibliometric analysis: An overview and guidelines (2021)How to conduct a bibliometric…A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)A content service deployment …Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses (2009)Avatars, People, and Virtual …Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses (2007)Making real money in virtual …Into darkness peering: race and color in the fantastic (1998)Into darkness peering: race a…Organizational Information Requirements, Media Richness and Structural Design (1986)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Toward a knowledge‐based theory of the firm (1996)Synthesizing information systems knowledge: A typology of literature reviews (2014)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Metaverse as a disruptive technology revolutionising tourism management and marketing (2023)WHAT IS COMPUTER ETHICS?* (1985)Consumer psychology for marketing (1995)Cyberethics: Morality and Law in Cyberspace (2005)How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research (2024)Virtual Reality Technology and Museum Exhibit (2005)The museum experience revisited (2013)The Museum Experience Revisited (2016)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Facebook and the creation of the metaverse: radical business model innovation or incremental transformation? (2022)Towards a Methodology for Developing Evidence‐Informed Management Knowledge by Means of Systematic Review (2003)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)bibliometrix : An R-tool for comprehensive science mapping analysis (2017)Guidelines for advancing theory and practice through bibliometric research (2022)Artificial intelligence in education: A systematic literature review (2024)Bibliometric Analysis: The Main Steps (2024)From Intentions to Actions: A Theory of Planned Behavior (1985)Analyzing the Past to Prepare for the Future: Writing a Literature Review (2002)Design Science in Information Systems Research1 (2004)Metaverse marketing: How the metaverse will shape the future of consumer research and practice (2022)Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation (2023)Content Analysis (2015)Inductive Content Analysis (2019)Using Augmented Reality, Gaming Technologies, and Transmedial Storytelling to Develop and Co-design Local Cultural Heritage Experiences (2020)METAVERSE’DE BİREYİN TOPLUMSALLAŞMA SÜRECİ (2022)A View of the Future of the Metaverse Economy on the Basis of the Global Financial System: New Opportunities and Risks (2023)Evaluation of metaverse use intention in software education of university students: combining technology acceptance model with external variables (2024)Advertising in the Metaverse: Research Agenda (2021)A conceptual framework for determining metaverse adoption in higher institutions of gulf area: An empirical study using hybrid SEM-ANN approach (2022)Exploring Research Trends of Emerging Technologies in Health Metaverse: A Bibliometric Analysis (2022)Metaverse in business research: a systematic literature review (2023)The evolution of intellectual property rights in metaverse based Industry 4.0 paradigms (2024)The Implications of Artificial Intelligence for Small and Medium-Sized Enterprises’ Sustainable Development in the Areas of Blockchain Technology, Supply Chain Resilience, and Closed-Loop Supply Chains (2025)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)PLS-SEM: Indeed a Silver Bullet (2011)From E-Commerce to the Metaverse: A Neuroscientific Analysis of Digital Consumer Behavior (2024)Metaverse in Business and Commerce (2024)TAM-Based Study of Farmers’ Live Streaming E-Commerce Adoption Intentions (2024)Possessions and the Extended Self (1988)Social Network Sites: Definition, History, and Scholarship (2007)Brands are calling your AVATAR in Metaverse–A study to explore XR ‐based gamification marketing activities & consumer‐based brand equity in virtual world (2023)Investigating metaverse marketing-enabled consumers’ social presence, attachment, engagement and (re)visit intentions (2023)The Presentation of Self in Everyday Life (2023)Narrative transportation: A systematic literature review and future research agenda (2024)Octavia Butler’s Parable Novels and the “Boomerang” of African American History (2009)Fandom and Fan Culture (2015)The Cambridge Companion to American Science Fiction (2015)
this work references cited by second hop

References

  • 2021How to conduct a bibliometric analysis: An overview and guidelines18,918 cited
  • 2009Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses717 cited
  • 2023The Metaverse: A new digital frontier for consumer behavior471 cited
  • 2021How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design411 cited
  • 2016A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs322 cited
  • 2007Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses273 cited
  • 2021METAVERSE: 'DİJİTAL BÜYÜK PATLAMADA FIRSATLAR VE ENDİŞELERE YÖNELİK ALGILAR92 cited
  • 1998Into darkness peering: race and color in the fantastic91 cited
  • 2023User Acceptance of Metaverse: An Analysis for e-Commerce in the Framework of Technology Acceptance Model (TAM)57 cited
  • 2022The Essential Factor of Metaverse for Business Based on 7 Layers of Metaverse – Systematic Literature Review49 cited
  • 2022Metaverse’de Gerçekleştirilen İşlemlerin Vergilendirilmesi21 cited
  • 2022Metaverse Dünyasının Eğitim Modeli Olarak Kullanımı ve Muhasebe Eğitimine Yansımaları17 cited
  • 2022Sanatın Hibrit Gerçeklik Alanı: ‘Metaverse’15 cited
  • 2022

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Metaverse Evreninde Yer Alan Bazı Uygulamalar Üzerine Tematik Bir Analiz
12 cited
  • 2022Metaverse Awareness of Turkish Generation Z Preservice Teachers8 cited
  • 2023Metaverse Nedir? Literatür Art Alanı Bağlamında Yeni Bir Tanım Önerisi8 cited
  • Cited by

    No citing works inside the corpus for this window.