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Designing Loot Boxes: Implications for Profits and Welfare
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Designing Loot Boxes: Implications for Profits and Welfare (2024)Designing Loot Boxes: Implications for Pr…Opaque Selling and Inventory Management in Vertically Differentiated Markets (2022)Opaque Selling and Inventory …Loot Box Pricing and Design (2020)Loot Box Pricing and DesignThe relationship of loot box purchases to problem video gaming and problem gambling (2019)The relationship of loot box …Sell Probabilistic Goods? A Behavioral Explanation for Opaque Selling (2014)Sell Probabilistic Goods? A B…Probabilistic Selling in Quality-Differentiated Markets (2014)Probabilistic Selling in Qual…Marketing of Vice Goods: A Strategic Analysis of the Package Size Decision (2011)Marketing of Vice Goods: A St…Revenue Management with Strategic Customers: Last-Minute Selling and Opaque Selling (2010)Revenue Management with Strat…Selling to Strategic Customers: Opaque Selling Strategies (2009)Selling to Strategic Customer…Probabilistic Goods: A Creative Way of Selling Products and Services (2008)Probabilistic Goods: A Creati…Competitive Promotional Strategies (1988)Competitive Promotional Strat…Rational Expectations and the Theory of Price Movements (1961)Durability and Monopoly (1972)The Theory and Practice of Revenue Management (2004)Using Dynamic Programming Decomposition for Revenue Management with Opaque Products (2013)Retailing with Opaque Products (2015)Probabilistic selling in vertically differentiated markets: The role of substitution (2022)Market Segmentation, Self-Selection, and Product Line Design (1984)The Theory of Industrial Organization (1988)Theory of Industrial Organization. (1989)Why and how do branders sell new products on flash sale platforms? (2018)Probabilistic Selling for Vertically Differentiated Products with Salient Thinkers (2019)Dynamic Probabilistic Selling When Customers Have Boundedly Rational Expectations (2020)Equilibrium Distributions of Sales and Advertising Prices (1977)A Model of Sales. (1980)A Logit Model of Brand Choice Calibrated on Scanner Data (1983)The Introduction and Performance of Store Brands (1995)The all-pay auction with complete information (1996)The Targeting of Advertising (2005)Stability in Competition (1990)Golden Eggs and Hyperbolic Discounting (1997)Doing It Now or Later (1999)What is overconsumption? – A step towards a common understanding (2014)Pricing and package size decisions in crowdfunding (2020)How should firms adapt pricing strategies when consumers are time‐inconsistent? (2022)Basic Algebra I. (1986)A Simple Model of Herd Behavior (1992)Using Online Conversations to Study Word-of-Mouth Communication (2004)A Behavioral Model of Forecasting: Naive Statistics on Mental Samples (2016)Modeling customer bounded rationality in operations management: A review and research opportunities (2017)Network externalities, competition, and compatibility (1985)On the Value of Commitment and Availability Guarantees When Selling to Strategic Consumers (2008)Are Consumers Strategic? Structural Estimation from the Air-Travel Industry (2011)Dynamic Pricing Competition with Strategic Customers Under Vertical Product Differentiation (2012)A pathways model of problem and pathological gambling (2002)Diagnostic and Statistical Manual of Mental Disorders (2012)Diagnostic and Statistical Manual of Mental Disorders (2013)The prevalence of loot boxes in mobile and desktop games (2020)Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis (2021)Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending (2021)Monopolistic Competition with Outside Goods (1979)Mail versus Mall: A Strategic Analysis of Competition between Direct Marketers and Conventional Retailers (1998)Online Consumer Review: Word-of-Mouth as a New Element of Marketing Communication Mix (2008)The Economics of Buyer Uncertainty: Advance Selling vs. Probabilistic Selling (2009)Managing Consumer Returns in a Competitive Environment (2011)Learning from Inventory Availability Information: Evidence from Field Experiments on Amazon (2018)Bundling Information Goods: Pricing, Profits, and Efficiency (1999)Video game loot boxes are psychologically akin to gambling (2018)Optimizing Free-to-Play Multiplayer Games with Premium Subscription (2022)Debtors at Play: Gaming Behavior and Consumer Credit Risk (2023)Too Good To Go: Combating Food Waste with Surprise Clearance (2025)A Taxonomy and Research Overview of Perishable-Asset Revenue Management: Yield Management, Overbooking, and Pricing (1992)Strategic Customer Behavior, Commitment, and Supply Chain Performance (2008)Probabilistic product design with regret-anticipated consumers (2023)
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References

  • 1988Competitive Promotional Strategies598 cited
  • 2010Revenue Management with Strategic Customers: Last-Minute Selling and Opaque Selling331 cited
  • 2008Probabilistic Goods: A Creative Way of Selling Products and Services245 cited
  • 2019The relationship of loot box purchases to problem video gaming and problem gambling207 cited
  • 2014Sell Probabilistic Goods? A Behavioral Explanation for Opaque Selling103 cited
  • 2014Probabilistic Selling in Quality-Differentiated Markets76 cited
  • 2011Marketing of Vice Goods: A Strategic Analysis of the Package Size Decision61 cited
  • 2020Loot Box Pricing and Design51 cited
  • 2022Opaque Selling and Inventory Management in Vertically Differentiated Markets35 cited
  • 2009Selling to Strategic Customers: Opaque Selling Strategies25 cited

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