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Enhancing the Sustainability of Intangible Cultural Heritage Projects: Obtaining Efficient Digital Skills Preservation through Binocular Half Panoramic VR Maps
4 references·2 citing·28 second hop
Enhancing the Sustainability of Intangible Cultural Heritage Projects: Obtaining Efficient Digital Skills Preservation through Binocular Half Panoramic VR Maps (2024)Enhancing the Sustainability of Intangibl…Mixed Reality Guided Museum Tour: Digital Enhancement of Museum Experience (2023)Mixed Reality Guided Museum T…A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums (2021)A framework for constructing …New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space (2020)New Media and Space: An Empir…Preserving born-digital cultural heritage in virtual world (2009)Preserving born-digital cultu…The application of artificial intelligence in the revitalization of intangible cultural heritage helps the cultural industry succeed (2025)The application of artificial…Enhancing intangible cultural heritage dissemination through digital experience: an Affective Events Theory approach (2025)Enhancing intangible cultural…PREMIS: PREservation Metadata: Implementation Strategies. (2004)Tending the Garden or Harvesting the Fields: Digital Preservation and the UNESCO Charter on the Preservation of the Digital Heritage (2007)New heritage : new media and cultural heritage (2008)Digital Heritage: What Happens When We Digitize Everything? (2013)Sustaining accessibility of information through digital preservation: A literature review (2013)Textuality in 3D: three-dimensional (re)constructions as digital scholarly editions (2019)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Understanding Attitudes and Predicting Social Behavior (1980)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Technology and museum visitor experiences: a four stage model of evolution (2023)Understanding virtual museum visits: generation Z experiences (2023)An empirical study of virtual museum based on dual-mode mixed visualization: the Sanxingdui bronzes (2024)Experimental and Quasi-Experimental Designs for Research (1963)Principles of Instructional Design (1974)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analytic review on incorporating virtual and augmented reality in museum learning (2022)Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space (2022)VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games (2022)Artificial Intelligence for Digital Heritage Innovation: Setting up a R&D Agenda for Europe (2024)Generative Artificial Intelligence, Human Agency and the Future of Cultural Heritage (2024)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)AI in Smart Tourism Cities (2026)A theory of human motivation. (1943)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Transforming urban experience through virtual tours: a digital storytelling of Gdańsk and its heritage (2026)Exploring relations among authentic tourism experience, experience quality, and tourist behaviours in phygital heritage with experimental design (2023)The Impact of Mixed Reality Technology on Visitors’ Experiences in Museum: A Systematic Review (2024)
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References

  • 2021A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums90 cited
  • 2020New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space24 cited
  • 2009Preserving born-digital cultural heritage in virtual world21 cited
  • 2023Mixed Reality Guided Museum Tour: Digital Enhancement of Museum Experience10 cited

Cited by

  • 2025Enhancing intangible cultural heritage dissemination through digital experience: an Affective Events Theory approach19 cited
  • 2025The application of artificial intelligence in the revitalization of intangible cultural heritage helps the cultural industry succeed11 cited

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