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Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students
16 references·0 citing·48 second hop
Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students (2024)Gamification and problem-based learning (…Systematic review of problem based learning research in fostering critical thinking skills (2023)Systematic review of problem …Tailored gamification in education: A literature review and future agenda (2022)Tailored gamification in educ…Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Revealing the theoretical bas…Effect of Problem Based Learning on Critical Thinking Skill and Enviromental Attitude (2020)Effect of Problem Based Learn…Promoting college student’s learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development course (2018)Promoting college student’s l…Examining competitive, collaborative and adaptive gamification in young learners' math learning (2018)Examining competitive, collab…Digital game‐based learning for K–12 mathematics education: A meta‐analysis (2018)Digital game‐based learning f…A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students’ mathematics achievement and cognitive engagement (2018)A comparison of flipped learn…Developing a Conceptual Model of STEAM Teaching Practices (2017)Developing a Conceptual Model…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (2011)Proceedings of the 15th Inter…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …Measuring the Mathematical Attitudes of Elementary Students: The Effects of a 4-Point or 5-Point Likert-Type Scale (2010)Measuring the Mathematical At…Measuring Reform Practices in Science and Mathematics Classrooms: The Reformed Teaching Observation Protocol (2002)Measuring Reform Practices in…Problem‐based learning in medicine and beyond: A brief overview (1996)Problem‐based learning in med…A taxonomy of problem‐based learning methods (1986)The Transition (1993)Effects of problem-based learning: a meta-analysis (2003)Pedagogies of Engagement: Classroom-Based Practices (2005)Teaching Practice: A Cross-Professional Perspective (2009)Those Who Understand: Knowledge Growth in Teaching (1986)National Science Education Standards (1996)Approaches to Evaluating Teacher Effectiveness: A Research Synthesis. (2008)Effects of Inquiry-based Learning on Students’ Science Literacy Skills and Confidence (2009)What We Say Is Not What We Do: Effective Evaluation of Faculty Professional Development Programs (2011)Benchmarks for Science Literacy (2013)A Theory of Social Comparison Processes (1954)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The Gamification of Learning: a Meta-analysis (2019)Basic psychological need theory: Advancements, critical themes, and future directions (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Toward a design theory of problem solving (2000)Problem-Based Learning: What and How Do Students Learn? (2004)Science and Engineering Indicators (2004)Early Childhood Teacher Beliefs About STEAM Education After a Professional Development Conference (2017)The trouble with STEAM and why we use it anyway (2021)The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature (2023)A systematic literature review of empirical evidence on computer games and serious games (2012)Gamifying learning experiences: Practical implications and outcomes (2013)Adaptive Gamification in Education: A Literature Review of Current Trends and Developments (2019)Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation (2023)Gamification in Education: Why, Where, When, and How?—A Systematic Review (2023)Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)Designing and Conducting Mixed Methods Research (2007)Gamification of in‐class activities in flipped classroom lectures (2020)Using gamification to support learning in K‐12 education: A systematic literature review (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review (2023)Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023 (2024)Procedures for Performing Systematic Reviews (2004)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)Gamification in Education (2023)Gamification for health and wellbeing: A systematic review of the literature (2016)A systematic review of gamification in e-Health (2017)
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References

  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 1996Problem‐based learning in medicine and beyond: A brief overview2,006 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 2021Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning951 cited
  • 2002Measuring Reform Practices in Science and Mathematics Classrooms: The Reformed Teaching Observation Protocol563 cited
  • 2022Tailored gamification in education: A literature review and future agenda339 cited
  • 2018A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students’ mathematics achievement and cognitive engagement295 cited
  • 2017Developing a Conceptual Model of STEAM Teaching Practices260 cited
  • 2018Examining competitive, collaborative and adaptive gamification in young learners' math learning231 cited
  • 2010Measuring the Mathematical Attitudes of Elementary Students: The Effects of a 4-Point or 5-Point Likert-Type Scale224 cited
  • 2018Promoting college student’s learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development course

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218 cited
  • 2018Digital game‐based learning for K–12 mathematics education: A meta‐analysis198 cited
  • 2023Systematic review of problem based learning research in fostering critical thinking skills191 cited
  • 2020Effect of Problem Based Learning on Critical Thinking Skill and Enviromental Attitude163 cited
  • 2011Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments163 cited
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