SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The DX Museum Strategy based on Multimodal Blueprint: Generation Z
14 references·0 citing·49 second hop
The DX Museum Strategy based on Multimodal Blueprint: Generation Z (2024)The DX Museum Strategy based on Multimoda…Roles of Online Exhibition in the Relationship between the Types of Viewing Motivation and Viewing Intention: Focusing on the Difference between Conceptual and Traditional Art (2023)Roles of Online Exhibition in…Evaluating the Visitor Satisfaction on Cultural Heritage Digital Museum in Google Arts and Culture: A Study of Puppet Museum Jakarta (2023)Evaluating the Visitor Satisf…The Factors of Exhibition Viewing Experience Using Visitors' Reviews as Big Data (2022)The Factors of Exhibition Vie…A Study on the Characteristics of Museum Online Exhibitions during Covid19 Endemic (2022)A Study on the Characteristic…Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Immersive Digital Tourism: Th…Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)Virtual Reality in Museums: E…Pop-Up Museums: An Exhibit Utilizing Pop-Up Practices (2019)Pop-Up Museums: An Exhibit Ut…Museum in the Age of Digital Transformation. (2018)Museum in the Age of Digital …Thematic analysis (2016)Thematic analysisInclusive Process and Tool for Evaluation of Accessible User Experience (AUX) (2016)Inclusive Process and Tool fo…Service Design for Interactive Communication Efficacy between Museums and Visitors: Focused on Smart-phone Applications (2013)Service Design for Interactiv…Multimodal interaction: A review (2013)Multimodal interaction: A rev…Co-creation and the new landscapes of design (2008)Co-creation and the new lands…The Effect of Visitors ‘ Agendas on Museum Learning (1998)The Effect of Visitors ‘ Agen…Hearing lips and seeing voices (1976)Crossmodal Processing in the Human Brain: Insights from Functional Neuroimaging Studies (2001)The Handbook of Multisensory Processing (2004)The not face: A grammaticalization of facial expressions of emotion (2016)A meta-analysis of how signaling affects learning with media (2017)Trusting Virtual Agents (2019)Personal experience and the construction of knowledge in science (1983)Social Influences on the Construction of Pupils' Understanding of Science (1987)Topics in Museums and Science Education (1992)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Towards a More Authentic Science Curriculum: The contribution of out‐of‐school learning (2006)Learning science in informal environments : people, places, and pursuits (2009)Positive psychology: An introduction. (2000)Positive psychology: An introduction. (2000)Flourish: a visionary new understanding of happiness and well-being (2011)Combining Two Inspection Methods: Usability Heuristic Evaluation and WCAG Guidelines to Assess e-Commerce Websites (2021)Accesibilidad en los sitios web de las entidades públicas colombianas (2022)Empathetic communication of accessibility barriers on the dynamic web to understand the accessible user experience (AUX) (2023)Grounded theory research: Procedures, canons, and evaluative criteria (1990)The logic of small samples in interview-based qualitative research (2006)The SAGE Handbook of Qualitative Data Analysis (2014)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)Digital Twins and Enabling Technologies in Museums and Cultural Heritage: An Overview (2023)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Experimental Design: Procedures for the Behavioral Sciences (2013)Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience (2021)Smart tourism technologies towards memorable experiences for museum visitors (2022)The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality (2023)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Social-Servicescape Conceptual Model (2003)An expanded servicescape perspective (2011)Visitor Experience Map and NFC-Based Scoring for Data-Driven Exhibition Enhancement (2024)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Using thematic analysis in psychology (2006)Encyclopedia of Critical Psychology (2014)One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)Thematic analysis of qualitative data: AMEE Guide No. 131 (2020)Qualitative Data Analysis (2024)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Principles and Practice of Structural Equation Modeling (2012)Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector (2015)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)The Roles of Digital Exhibition in Enhancing Immersive Experience and Purchase Intention (2021)The Roles of Digital Exhibition in Enhancing Immersive Experience and Purchase Intention (2023)Building Three-dimensional Virtual Historic Fashion Museum Exhibitions: From the Perspective of Technology Affordances (2024)
this work references cited by second hop

References

  • 2016Thematic analysis6,520 cited
  • 2008Co-creation and the new landscapes of design5,552 cited
  • 2013Multimodal interaction: A review498 cited
  • 1998The Effect of Visitors ‘ Agendas on Museum Learning321 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2021Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences147 cited
  • 2016Inclusive Process and Tool for Evaluation of Accessible User Experience (AUX)14 cited
  • 2018Museum in the Age of Digital Transformation.8 cited
  • 2022The Factors of Exhibition Viewing Experience Using Visitors' Reviews as Big Data6 cited
  • 2023Evaluating the Visitor Satisfaction on Cultural Heritage Digital Museum in Google Arts and Culture: A Study of Puppet Museum Jakarta6 cited
  • 2019Pop-Up Museums: An Exhibit Utilizing Pop-Up Practices5 cited
  • 2013Service Design for Interactive Communication Efficacy between Museums and Visitors: Focused on Smart-phone Applications3 cited
  • 2022A Study on the Characteristics of Museum Online Exhibitions during Covid19 Endemic2 cited
  • 2023Roles of Online Exhibition in the Relationship between the Types of Viewing Motivation and Viewing Intention: Focusing on the Difference between Conceptual and Traditional Art1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Cited by

No citing works inside the corpus for this window.