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How Immersive and Interactive Technologies Affect the User Experience and Cultural Exchange in the Museum and Gallery Sector
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How Immersive and Interactive Technologies Affect the User Experience and Cultural Exchange in the Museum and Gallery Sector (2024)How Immersive and Interactive Technologie…Implementation of Immersive Technology to Support Experience-Based Learning for Children in the Museum of Nusantara Folklore (2025)Implementation of Immersive T…Exploring trust and social cognition in the adoption of Metaverse-based museums (2025)Exploring trust and social co…E-commerce: the role of familiarity and trust (2000)Making sense of Cronbach's alpha (2011)On the relationship between coefficient alpha and composite reliability. (2012)Psychological barriers to metaverse-based education: examining the impact of technophobia and digital fatigue (2025)Bodyspace: Anthropometry, Ergonomics And The Design Of Work (2002)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)An experiential view to children learning in museums with Augmented Reality (2019)
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  • 2025Exploring trust and social cognition in the adoption of Metaverse-based museums10 cited
  • 2025Implementation of Immersive Technology to Support Experience-Based Learning for Children in the Museum of Nusantara Folklore1 cited

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